There is truth in advertising, they say.
There can also be some underhanded, limp dick
cryptic ass bullshit involved in advertising, as well
Not so much so was the case with Nintendo’s reveal of the Switch 2 earlier today, as they went on at lengths about their new console…and now that Nintendo has done their first in-depth look at the Switch 2, and featured a huge information blow out involving their next console in all of it’s tantalizing glory, I delightfully take a satisfying moment in providing a huge breakdown of just what Nintendo showcased about the Switch 2, in all of it’s delightful glory.
…is what I’d love to be saying. Very unfortunately, due to how my schedule ended up playing out today, I have nearly no time to do any kind of deep dive whatsoever on what Nintendo did showcase today about their next console, the Switch 2, but I can mention a couple of quick details considering the magnitude level of news the event represents.
The two big details, being release date and price, are June 5th respectively, and the price tag, which interestingly enough, was not even showcased during the reveal itself but only after the fact, is looking to be about $450 USD, which I think ended up being the mid point sweet spot between the optimistic low-ballers and the cynical doubters of what the price point of the console was likely to be. Which, to that point, I think Nintendo probably opted not to advertise front and center what the price point would be, due to the number not exactly screaming “good value” within the earshot to the casual audience, while maintaining a relatively consistent historical precedent of Nintendo holding firm on not selling consoles at a major loss. This is all the while dealing with the fallout of very unfortunate but seriously relevant real world economic issues that many tech companies will be facing the rambunctiously negative ramifications of the foreseeable future, with no one who has any real idea of just how positively likely that financial situation will buff out in an agreeable way down the road.
Anyone? Bueller?
One more damning aspect of the whole package is that Nintendo didn’t even flash a quick blurb of official tech specs during the reveal, and I read after the fact they didn’t want to go with the name “Super Nintendo Switch”, so as to not draw attention to the hardware standard involved. I think combined with what could be considered an underwhelming showing of new first party Nintendo titles from the get go, with only Mario Kart World (more of an open world Forza: Horizon take on the MK formula) and Donkey Kong Bonanza (think Red Faction meets Super Mario Odyssey) having substantial footage, and you get kind of a whelmed sense of delivery about the whole thing, albeit one with a glimmer of potential energy about it.
The Joycons being able to be utilized as if a mouse for a keyboard certainly opens up the door of awesome port ideas for not just FPS games, but PC titles in general, and presents excellent opportunity for game design ideas across the board, especially with the amount of third party support Nintendo already has on board in releasing software for their console.
While perhaps not one of the most face-meltingly awesome hardware reveal in Nintendo’s history certainly an interesting one I’m looking forward to exploring in the coming days.
~Pashford
Tag Archives: Next Gen
Bait and Switch (2)
Filed under Active Time Event
Tagged as Active Time Event, ATE, Christmas Story, console, Ferris Bueller, Game Journaling, Game journalism, Gaming, June 5th, Launch, Mario Kart, Next Gen, Nintendo, Pashford, Pashford Murano, Switch 2, tariffs, Video Games
Rhetorical Encore
Hey Gamers,
My last couple posts, casually detailing the white noise involving CoD comparisons, did their job in reminding me of a jarring truth.
I know I have weird, often insular focuses on what’s going on. I usually focus on the biggest discussions in gaming, which ironically, normally involves the fewest number of people discussing them. This is more due to message boards, online communities and gaming press, representing such a small portion of video game culture at large, even when combined into a single group. In some sense, I have this division from the mass majority, the same group of people who thought the Xbox One reveal was exciting, thinks PC gaming requires a PhD, and who are unaware the Wii U is a video game console.

Then Again, I’ve Heard This Device Referred To As “The Nintendo”, Which Didn’t Seem To Have Much Of An Impact On The Consoles Success
I’m partly to blame anyways. In the group of articles detailing these how trivial these events are, I’ve effectively taken focus off of other matters more worthwhile in discussion, which makes me a shitty hypocrite. I can only claim the power of self-awareness in this case of hypocrisy, which is more than I can say for some of the other lost souls drifting around in the virtual ether. I bring up “Resolutiongate” one last time, however, due to some delightful sense of rhetorical rhetoric, and how we all may truly be dangerously distanced from any form of non-virtual reality.
I know for anyone even remotely interested, and I will submit here that in all seriousness most of the Call of Duty fan base is not, we come to a confirmation of an obvious conclusion, the X1 version of Call of Duty: Ghosts is not native 1080p, though the PS4 version is. You can imagine my surprise (see two hyperlinks ago), when Sony Germany tried removing all traces of their *honest declaration* that the PS4 version of Ghosts is indeed in 1080p. They removed the ad in due time, and I’m frightened to think of why. Some have speculated (and I’ll join in) that the original ad (see: mockery) of the X1, was merely a factual statement that has already been proven true, based on known technical limitations of the machine.
In essence, Sony Germany may have revoked a factual statement about their own tech, because it would make their competition look bad.
So am I to infer from this event, that in the realm of video games, a company can’t even state basic technical limitations of their machine vs another, because they might offend their competition because it’s a mean thing to do?
Imagine that phone conversation.
The further I continue to fixate on this story, I don’t know if it becomes less or more fucking insane. I continue trying to tell myself, despite Microsoft’s stupid attempts of consumer dishonesty, that this should so be on some level a none issue. The further we go into this rabbit hole, the further we continue to fall deeper into madness. The sheer idea that the ad that removed by Sony about their own product was an objective fact, and that it may still cause problems, may fucking cement the point this industry is too far up it’s own ass for it’s own good. We are talking about measurable technology, honesty to people who should have the right to know, and that this should have never ever been an issue to begin with. Not that the resolution difference doesn’t matter, though the basic arguments seems shallow, it’s that pointing out this difference between the two and having any difficulty in doing so is the far more troubling aspect of this tale.
Which is possibly why I struggle to distance myself from the non-issue, because it has surprising efficiency in remaining problematic, and pissing off just the right people in the right numbers, to stay an issue. I may also be bothered by this, because on the surface level, we are talking about games that find their base in the shallow, immense accessibility key. We aren’t suppose to think about Call of Duty, that’s always been the point. We are simply suppose to “do” Call of Duty, the game representing the perfect distillation of gaming meets consumerism. At what fourth wall point off relevancy does this start to become a toxic way to view the subject at large, and what levels of respect does this implied triviality towards a game that will make billions really mean in the grand scope of the medium?

Nintendo, Secretly Enjoying Eavesdropping On The CoD Conversation, Knowing This Is The Most Value They’ll Get Out Of A Port of CoD: Ghosts
That may be where all the issues lie, why even going against my own rationale of showing the surface level pointlessness of this debate, I continue to try to see what’s causing the debate. This subtle sense of “something wrong”, and not thinking fourth dimensionally enough may be why I continue in analyzing this mangled sense of fascinating. I criticize the debate about the slight fidelity issues, based on the PC being the obvious out performer to begin with, and that the gap in quality for consoles is kind of absurd to begin with. However, I persist in pushing myself to care about what a lot of people may not be caring more about. Everything that has come to pass in causing this, once again obscures the real issue, which is obfuscation…the real issue.
Gamers, aware gamers, never forget that this is a business. The underlying issue here is that this fact will inevitably effect everyone, and is a relevant issue in previous thoughts I’ve had on the subject. Microsoft is salty because this CoD debate makes them look bad, and in this instance, looking bad costs money. My problem with this continued sense of information control and money grabbing, is the way it’s being handled. Microsoft is kind of getting away with, at least in the context of this debate, being irresponsible about an inferior product by lying about it. They’re trying to buy their way out of a problem, while lying about the money they’re using to do so. I guess one of the simplest ways to try and make my thoughts on the subject any more explicit, is how much discussion and money is happening over an HD resolution difference, in two games that are going to have the highest profit margins of the year.
I suppose, I may still be failing to articulate this subject properly. I may also have fallen whim to a previously observed flaw, in pondering a very simple idea that ends up taking me down a road far longer than I was expecting to travel. I’ll end this by saying the issue isn’t the 360 pixels of resolution difference in CoD, it’s about how video games have become big enough, where forces within the biggest companies involved, perpetuate corrupting policies in a brutally apparent fashion. They continue in degrading the gaming landscape and derailing efficient progress in new ideas, because it’s more profitable to do so.
At one point, when someone bitched or complained enough about something in gaming, anyone who wanted to use a straw man argument, or utilize a bullshit bully approach of “quit crying” about it, somehow was backed by a vague sense of the importance video games had. It’s bad enough people aren’t looking at a big enough picture with this CoD debate, and falling folly to the most shallow sense of injustice, when far bigger ones have allowed this small one to even exist.
Once upon a time, when someone was taking a problem in gaming too seriously, someone would chime in with “It’s just a game”.
Yeah, well, “Just a Game” is now making a billion dollars.
~Pashford
Filed under Uncategorized
Tagged as Ace, Bateman, Call of Duty, Cindy, Microsoft, Next Gen, Nintendo, Pashford Murano, Sony
Enough Rope
Hey Gamers,
Despite my cheap attempt at scare tactics, I’m sure most of you got through yesterday’s post completely unscathed.
I’m also assuming anyone who took my advice and checked out Steam’s Halloween sale, also suffered slight damage. I’m assuming it was right around the wallet portion of the body, but many have you may have also forgotten to eat, due to the incredible excess of Steam provides.
I didn’t think that of all the horrors we would be facing this Halloween, this little fiasco was going to get so much attention. A couple of points about this stand out to me as interesting. Firstly, I find it fascinating that most gamers have found more interest in talking about CoD than playing the game, a phenomena I’ve noticed for some time. I know CoD has a ridiculous fan base, staggering even, but that doesn’t change my perception. With basic observatory skills and plentiful circumstantial evidence, I’ve found in many gaming circles, it’s been more fun to gossip about our Call of Duty than to actually engage in any Modern Warfare.
Secondly, even after the oddity that is the joy of talking about vs actually playing Call of Duty, I didn’t think an annually released series that was on the down slope of popularity, was going to represent the most engaging experience during the launches of the Xbox One and PS4. I get why it does, the discrepancy between both the X1 and PS4 versions of Ghosts, alert even the least techy savvy of gamers, that Microsoft may not have been completely honest in their comparisons of the X1 to the PS4. With previous attempts at clouding the judgement of gamers with obscured information, this late circle jerk involving the resolutions of the Xbox One version of Ghosts, is somehow a surprise to onlookers.
This type of story, I think, only becomes a story when people try to not make it a story…which then makes it a story. Had MS just been up front about an inferior multi platform launch title ( if only by visual standards), everyone would have just been like “yeah, that makes sense”. Instead, and like most of this year, MS decided to try to explain the situation, while simultaneously trying to swallow a brick in front of a live audience, with the hope no one would notice when they started choking to death.
Or, possibly, to distract us from the real pain.
So yes, a story about nothing, became a story about something, due to the power of disavowal alone. Microsoft will do Microsoft things, however, which really shouldn’t surprise us, at the end of the day. I will play a slight devil’s advocate here for a moment, in mentioning that perhaps, the PS4 version of the game was being developed first, or was the preferred platform of choice. This doesn’t really give MS a pass at all, but gives us some appropriate context to the situation. If nothing else, Sony was either more open or generous about dev kits, or that the PS4 architecture is easier to work with, a lesson likely learned from the hard times of comprehending the cell processor in the PS3.
Whatever the case may be, if Sony was easier to work with, on any level, and more likely on a software level, then we may have the reverse situation coming into the 8th gen of consoles, where the PS4 is the focal point of initial development for console software. This would represent a change of pace fromthe 7th gen, where many multi plats were developed on 360 hardware, then ported to either PS3 or PC.
So, even after the obvious hardware differences, and the possibility the PS4 being easier to work with, we still had MS try to pull a fast one, when nothing quick had to happen at all. This whole situation is very telling, however, to what ends up making headlines in the video game world. An industry that is suppose to represent the newest form of interactivity, and we all end up shouting at each other over which version of the same game will look better. Well, I’ll just save everyone the time, and tell you which platform Call of Duty: Ghosts will look best on.
I won’t take the east way out with a more than true joke, I know the issue here lies within Microsoft’s transparency and the fascination between two consoles that were largely considered comparable. I however feel like I can’t shake this sense of irony. We all poo poo CoD for being dominating in an industry that deserves far more class, yet we discuss it and the most trivial affairs on a regular basis. Despite observing deeper issues related to the discussion, I’m sure a grand majority were legitimately obsessed with the differences in the tech, Microsoft’s misgivings aside, and despite obvious warning signs of the predictable visual discrepancies.
If we really want to shift topical focus, and start putting the magnifying glass on things that really matter in gaming, in pushing the industry forward, then all we have to do is ignore the evil staring us in the face.
Sometimes, making something powerful is as easy as not mentioning it’s name.
Let’s all avoid forcing anyone into needing more rope.
~Pashford
Filed under Uncategorized
Tagged as Ann Coulter, Call of Duty, Next Gen, Pashford Murano, PS4, Rope, Steam Sale, That Villain From Freakazoid, Xbox One
Honest Effort
Hey Gamers,
Yesterday’s post was an honest effort, in bringing as much energy as I could to gaming, despite the after effects of dealing with daily reality.
I did mention some next gen rumblings, of which will be the norm until, well, they are present gen rumblings. For all the speculation involved, I’m sure the PS4 and Xbox One, will still effect everyone, with a sense of post launch blindness syndrome, which is an unavoidable consequence of newer game technology. Despite the launches proximity, I find myself in an odd position. I thought for sure every day closer I was to the next gen, would be another day my excitement level rises. The PS4 and Xbox One look good to me, despite any failings either might have.
I’ve gone on in the past about coping with zero, and how something is usually better than nothing. I don’t mean to compliment either launch by saying they’re literally better than nothing at all, I just mean to say the fun I’ll have will likely out weigh the nonsensical bullshit pre-packaged into either system. Launches are always expereinces, and none of them have ever been less than memorable, for better or worse. I’ll have to try and binge on the 7th gen while I still can, so that I may remind myself of the sweet sustenance the 8th is likely to bring.
I’m thankful, if nothing else, gaming continues to bring hope…something all of us could use a little more of.
~Pashford
Grim Reality
Hey Gamers,
With information so readily available about upcoming video games, it’s pretty easy to get mass info dumps on any title, long before it’s even launched. I for one, am weary about how much I learn before the game comes out, full well knowing how much I love surprises.
The next gen is fast approaching, and I feel rest assured there is a great deal more I could learn about both the Xbox One and PS4. This thought in turn leads me to believe their are plenty of surprises in store on either system, leaving me eager to see what little secrets they really hide.
Each new game console, represents a very real investment, and pieces of technology I will spend the better part of the next decade with. As with most tech, I would actually warn against picking them up day one, for a number of reasons. The expense, early tech problems, and lack of library are always real issues when consoles first launch. I do believe day one purchases for game systems, are really left to the enthusiasts and the idle fumblings of the rich.
And how rarely those two groups of people actually intertwine.
While I have launch games I have my eyes on, I’d have to pin point Dead Rising 3 as my first go to, despite the PS4 being my first go to. This is an obvious contradiction with the most basic of video game facts in mind, and quickly reveals why both systems are relevant to my interests. I’m definitely sad to have seen Keiji Inafune leave Capcom, least of which involves the fate of Dead Rising. It seems the man is doing well despite this, which touches my gaming heart.
Dead Rising 3 seems to be doing well despite his absence, which also touches my gaming heart.
The E3 showing of Dead Rising 3, left me a little concerned. The game resembled the likes of a too gray, too brown Quake inspired realistic fuck fest, something most shooters have adopted now a days. Not that I mean to bring shame to the name of Quake, it’s just unfortunate developers ripped off the games aesthetic so relentlessly, without ripping off the same quality of game play. In any case, as more info rolled out on Dead Rising 3, the game seemed to have it’s signature humor intact, with ridiculous weapons and over the top costumes close at the ready.
I knew the world was going to be sizable and very custom tailored, but I had no idea to what extent. I may be excited for the next gen, but I am not a fool enough to believe every single zombie will be different than the last. To believe such a claim would be almost too eager on my part. I appreciate the intention behind the claim, and even if (likely) untrue, the effort to make it as true as possible will still add a lot of flavor to San Perditos, when I finally get my hands on Dead Rising 3.
Will DR3 be a killer app? Perhaps not, though I do believe the game will likely be one of the strongest on day one. When I think killer app, I think a title that comes out of nowhere, and is usually completely original in execution. While Dead Rising 3 will have both killings and executions, I do not believe it will be the master of either domain, or a tempting enough game, to contradict the weighty $500 price tag.

The face gamers collectively made, when they realized Microsoft was not going to release an Xbox One bundle, without the Kinect.
It remains unclear, in absolute certainty, what turns gamers off most about the Xbox One more, the higher price tag, or the complete indifference to the Kinect. We can not overlook that both are connected in this observation, which may be the problem to begin with.
~Pashford
Filed under News Nonsense
Tagged as 2001, Banana Stand, Batman, Castlevania, Dead Rising, Metal Gear, Next Gen, Pashford Murano, PS4, Xbox One
Xbox Infinity: And Beyond?
Hey Gamers.
In a shocking turn of events, we have learned about a potential future where we, the gamers, continue to have fun.
In speaking more specifically, I direct my excitement towards the inevitable and fast approaching next generation of games. Despite prior code names and speculative chit chat about the actual surname of Microsoft’s next bundle of joy, new information has arisen that suggests the next Xbox will be referred to as the “Infinity”.
D-Toid was savvy enough to point out this isn’t the first time we’ve stumbled upon this possible moniker, so the likely hood of it being true seems more and more so as the days go on. I think MS is going about this all wrong. The precedence Infinity sets as a name is well, impossible. They should have called the damn thing the Xbox: Despair. That way, from the moment the system even turns on, consumer expectations will be blown away.
Of course, this is still speculation, so the name may not even be the final one, I have too much fun thinking about the in’s and out’s of the possible in this regard. Others have come before me, and pointed out how fulfilling fantasies, or giving you new ones, are the bread and butter of advertising and consumer products to begin with. You start to see how the name Infinity becomes a tangible reality, only through the deluded misgivings of marketing. We’ve arrived at a time and point where it’s not even enough for a console to have a lot of games…
Which is a jarring thought, in my mind. My 360 queue is already a mess to deal with, and it involves a number that isn’t a concept. While I’m sure the number of launch titles for the “Infinity” will be between 12-18, MS will have a fun time convincing us of the impossible amounts of content awaiting for us day one.

MS could successfully convince me of course, if Carl Sagan impossibly hosted the reveal, to better explain Infinity for me.
Only one other truth sticks out in my mind, and that’s the weird self-fulfilling reality of customer expectations. Even beyond my modest jests of the Infinity creating such incomprehensible hype, is the ironic loyalty Microsoft has to the consumer. In many ways, a lot of people have so thoroughly speculated or become acquainted with the name 720, it almost seems counter intuitive not to name the next Xbox such. As if reality gave way to memetics, and than in turn, created the reality of what the memetics dictated.
Or alternatively just a cross over effect where fiction becomes reality.
The monkier difference, in even breaking Microsoft’s own patterned naming mold, and even beyond consumer speculation, is not just abstract thought either. I remember hearing a great deal of confusion about even the Wii U when it released. Nintendo didn’t do a great enough job in advertising to people that it was in fact, a new console, and not an add on. Simply going with something more original than the Wii 2, was in and of itself, a detriment.
In many ways, it’s what people expected.
Or they would have, if anyone bought the Wii U at launch!
Eh, I’m doom saying again. A quick dip on the Miiverse, and it’s vast social awareness, puts me to rest that plenty of gamers are enjoying the Wii U. Further, I’m sure MS will have no problem selling the Infinity or 720 to gamers, once they hear the news of a new *insert fps game* will be on the system. Unless of course, you always have to be connected to the internet to do so.
Whatever hilarity that ensues, I’ll be sure to cover it all, when Microsoft stages their big reveal on May 21st.
Can’t wait to struggle to wrap my head around this one.
Happy Gaming,
Pashford
Wii U? Is too.
Having touched briefly on some loose thoughts regarding the Wii U yesterday, I continue trying to spend unrestrained amounts of time developing a sense of intimacy with the system. I inject the concept of effort into this notion, as employment slaps me with the harsh hand of reality time and time again.
In any case, the situation could be worse.
Hype and over exposure with standing, the Wii U controller provides a refreshing sense of fused sensibilities . Perks of a traditional controller exist, while offering the optional benefits of motion control, and beyond. The fear on gamers faces, when you alert them that movement may be involved has stood as a sign of evil for many. I understand the uncertainty, at no point did any regular gamer think “when are they going to “fix” these god damn controllers?” Many contenders stick to their antiquities, while others still adopt this odd effort at physical immersion of virtual reality.
The Wii U avoids the pitfalls of both worlds, and takes a page out of the 3DS play book, combine both, sacrifice nothing. I’d call it a compromise, but the suggestion of needed value was lost in translation. Not so, as the Wii U game pad itself acts as a conduit of variety, offering a ton, without a feeling of over compensation. You’d think a controller with several face buttons, control sticks, a touch screen, camera, gyroscope, and microphone would be severely daunting and chaotic.
Not in the slightest…at least until the inevitable Wii U title: Charles Manson’s Hair Salon Adventures hits store shelves.
Then we’re all definitely fucked.
The system itself is in many ways, outdone by the controller. This is a fact systemic from Nintendo never being the leader in console hardware bravado…which is always outdone by the dynamic nature of PC progress. Due to this cause and effect reality, Nintendo usually sits less pretty at the bottom of the barrel. Bearing in mind this notion involves high end technical limitations in mind, and does nothing to contradict that some of the best looking games have come out towards the end of a console’s life cycle.
To name a few…
This is of course, all in line with the positive sign that the Wii U is already delivering confident end cycle multi-platform mates to their previous gen brethren at launch. We’re already seeing a slew of people concurring that many of the third parties providing Wii U ports, are doing so with quality adaptations. Not just by functionality mind you, but with a pretty aesthetic. This is unique from the Wii, and it’s habitual port failings. The noticeable drop in fidelity and limitations on any third party game, from launch till death, didn’t merit the usually irrelevant functionality the Wii-Mote provided.
Third Party Support has always been this problem child of Nintendo’s, but the Wii U launch has reignited some faith in me. Ubisoft especially seems to be doing a great job of following Nintendo’s lead with engaging implementation of the unique controller you just can’t get on other consoles. ZombiU is a great example of a non-Nintendo party offering worthwhile a-symmetrical game play options. Whether using the game pad or a secondary controller, everyone is having fun in their own way.
As noted above, nothing says good time like giving your buddy the finger while summoning a legion of undead with the flick of your finger…
…while he rage quits out of life.
As long as Nintendo paves the road of design ethic with worthwhile material, the comparable tech and tactile control feedback options will follow through as viable. The lack of force feeding will not dissuade others from gorging.
A combination of variety without compromise, to reiterate.
The controller, solid. The system, dripping with functional potential. Third party support? Let’s hope it keeps up, and that these represent follow through’s and not flukes.
I’ve oozed over what has helped to make my Wii U launch memorable…
…and I haven’t even touched on the software yet.
Till tomorrow then.
Filed under Uncategorized
Tagged as Chaotic, Charles Manson, Next Gen, Pashford Murano, Third Party Support, Wii U
I scream, U scream…
We all scream…for entirely different reasons, apparently.
No matter the company or console, the entire gaming industry becomes roused in a furious stupor when a system launches. Tensions run high, stores sell out, the next “Dreamcast” is on the horizon.
Inevitably, someone does something stupid.
Some of the complaints about the system are misguided, while others seem to be sabotaging themselves out of some unknown ulterior motive.
…Then there’s this guy, who I’m guessing, I’ll fail to understate as “excited” with the arrival of the Wii U.
No matter your thoughts, the Wii U does indeed set the stage for the next gen. Seems as if Nintendo is relying on the historical data relevant, with each generation’s major leader launching the earliest. While premature, the launch will impress all manner of ideas and trends onto the other companies in the running, and will once again showcase Nintendo’s in/ability to outperform themselves.
Given, not a single company comes away from any early ideas unscathed.

With the introduction of the Wii U, we finally have a controller that’s almost half as big as an original Xbox controller.
The Wii U represents a lot of time and effort, for those who’ve worked on the concept, and for those who will enjoy it. Nothing excites me more than thinking about all of the dynamic ways the game pad will be utilized, and all the ways I’ve already been thrilled with the implementation.
Let me just do a little more “research” first, and then I’ll let you know.
Filed under Uncategorized
Tagged as Jurassic Park, Next Gen, Nintendo, Pashford Murano, Wii U

































