Monthly Archives: November 2013

The Fated Resolution Of Resolutionbait

Last time, on Active Time Event…



…we found our hero in a desperate struggle with his own reasoning, and was forced into referencing DBZ to expose the absurdity of his situation! As Pashford continues to engage in the ongoing feud known as “Resolutiongate”, he inches closer and closer to certain doom.

Will Pashford triumph victoriously, after resolving the anger involved with Resolutiongate once and for all?

Find out today, on Active Time Event!

Too Late

Spoiler Alert: I Fail

Dramatics aside, I remain surprised this issue has successfully engaged me for so long. I initially thought I had one shot the beast, but like so many evils of our time, it just kept coming back.

Two Can Play This Game

Two Can Play This Game

I thought I would come to a conclusion  in yesterday’s post. By the end of it, however, I had discovered upon casual inspection, that the publishers, developers, and journalists were complicit in the core problems behind Resoultiongate, I had discovered I was at fault too. This was only a momentary revelation, but one that was rather easy to accept with a second thought. The evidence I provided in part one, was more than enough in successfully condemning my own corroboration in allowing Resolutiongate to pass. I mean that in a healthy sense of introspection, and looking at why this is an issue, which is a slight reiteration on what I’ve previously noted upon.

While all of these double takes help to expose this issue as relevant, I realize the core of the matter is far beyond the original scope of the perceived problem. Resolutiongate has happened due to a host of factors, all of which are a direct cause and effect of the games industry battle against itself.

Pictured: The Video Game Industry

Pictured: The Video Game Industry

Very quick recap for anyone who has somehow, just now started to read my work starting with this very sentence, Resolutiongate equates to the PS4 and X1 versions of Call of Duty: Ghosts having a fidelity difference, and this made some people very angry. I won’t recap further, as I feel I’ve done so at least 1080 times at this point, but the issue is just, and ever persisting in topicality.

What I will examine now, as I’ve already touched upon in the past as to why this issue matters, is what has allowed this issue to matter. Resolutiongate is the grand culmination of so many lazily accepted notions and reflexive conformity in gaming, that we’re all a little responsible for this. I’m hoping by the end of my speculative investigation, this self awareness will act as a catalyst for positive change.

Not Always

Which Isn’t Always The Case

So what really happened on launch day? Let’s just for a moment speculate, shall we?

Let’s start from the beginning.

I’m really going to try and compartmentalize this, as writing a critique of the entire video game industry is likely too big an issue to tackle in a single article. Yet, I will try to segment my finger wagging to a couple of major players, as to expedite the critical assessment process. Firstly, I will observe that Call of Duty is published by Activision, a company well known for their constant attempts at monetizing their video games. This is achieved through a number of ways, but rushing games and forcing annual releases is definitely one of the biggest.

None of these practices are inherently bad, the goal of business is to make money. The want of more money is where it normally falls apart, and is the moment these practices tend to get out of control. We need not look any further than what Activision did to Guitar Hero, to reaffirm the company doesn’t know how to leave well enough along. I mean, we’re talking about a company who somehow made both music and video games seem annoying simultaneously, all with just a few pushes of a button.

A Warning Against The Science Of Cloning

A Warning Against The Science Of Cloning

So, in a quest to make money, Activision pushed the boundaries of what’s acceptable to force into the face of consumers the gaming world over. In some way, I think they killed their first gaming guinea pig, Guitar Hero, by pushing it way too far. This early death, however, strengthened the resolve of their second gaming guinea pig, Call of Duty, into the resilient animal it is today.

The parallel of the abusive relation Activision had in pushing Guitar Hero to the point of financial death, to the one they currently have with Call of Duty, is startlingly similar. All I mean to say is, after running such a long marathon, it’s no surprise that relevant parties start to become exhausted. Forcing a developer to pump out so many games in such a short period is destined to start failing, the lust in developing and the thirst of creation drying up with every release. On top of all of this push to keep releasing games, the developer of Call of Duty (Infinity Ward),  also suffered from losing their two co-founders before Ghosts went into development, Jason West and Vince Zampella, who had a big hand in why Call of Duty became so popular in the first place.

Their new studio, Respawn Entertainment, is already hard at work on their next project.

You may have heard of it?

It's Really Not Hard To See A Pattern

It’s Really Not Hard To See A Pattern Of Success Here

So, we have a publisher who does not want to cease annual release of a game that would benefit from more than a year in development, and a developer who is not only getting burned out on the same project, but has lost massive talent in moving forward with their next game. It’s no surprise, in regards to both of these aspects, that Ghosts failed to deliver with stable performance. At first, there was only disappointment that the PS4 version had frame rate issues, in some regard to pushing a higher fidelity with newer hardware. It turns out, the X1 version and even the PC version, are also failing to achieve any sort of ideal performance.

Whatever That Is Suppose To Look Like

Whatever That Is Suppose To Look Like

The less than stellar performances of both next gen hardware, and reportedly the PC version as well, helps us in refocusing several issues. Activision, the publisher of Call of Duty, demands annual releases, in a bid to maximize profits. This leads to Infinity Ward, the developer, forcing themselves to get it done by any means necessary. Considering Ghosts is the first next generation Call of Duty title since the release of Call of Duty 2 in 2005 on the 360, the release date is not only important, but non debatable and completely immovable in meeting both the PS4 and Xbox One by their November launches.

With Activision holding the only means (see: money) for Infinity Ward to stay employed, IW was likely faced with a dilemma that has plagued video game developers since the dawn of time, and that’s time itself.

Seen Here The Development Of Call of Duty Ghosts

Seen Here: The Development Of Call of Duty Ghosts

Since the PC version of Ghosts suffers similar issues as the next gen machines, we have to consider the obvious.  Much like Activision wants to take any short cuts it can (see: playing it safe with sequels), Infinity Ward had to take shortcuts, and likely didn’t have enough time to make the game what it needed to be. IW probably knew they just didn’t have the resource they needed to optimize the engine and polish the product enough, to work fluidly with the best hardware currently available.

The console versions may have suffered an even worse fate, and fell victim to their timeliness. Infinity Ward may not have even got their hands on developer kits for the X1 and PS4 till well into the development of Ghosts. Having little time with brand new hardware, on top of a game engine that is just good enough with the time they had to develop it, it’s equally likely the present quality of Ghosts was a product of time mismanagement, or what we call rushing a product. With little say in the matter, I’m sure Infinity Ward knew what had happened, and wanted more time to polish the game.

I’m sure they had little say in the matter.

A Picture Of A Rep From Infinity Ward, In Asking Activision For More Time

A Picture Of A Rep From Infinity Ward, In A Meeting With Activision Asking Them For More Time

A publisher trying to keep profits up, a developer with no choice but to hit a deadline. This raging river of finance doesn’t stop there, however, as the press became just one more superfluous dam in the unfortunate charade that is the essence of the video game industry. With information so heavily controlled by the companies who make them, exclusive first looks and early access to products act as the creme de la creme of revenues for video game publications. Any big outlet worth it’s ad revenue is going to want to jump at the first and earliest chance in reporting about Call of Duty, a next gen title like Ghosts doubly so.

This starts innocently, but ramps up rather quickly, and with subtle escalation. In this case of humble beginnings of assessing video game product, the further away from development we are, the better. Alpha and Beta builds of the game can be “excused” for shoddy performance, and controlled events like E3, can be a true smoke and mirrors game that can fool everyone involved. In many instances, press will get special invites to see the game…along with some wining and dining complimentary of the  game companies producing the experience.

Wow, These Video Games Are Giving Me An Erection For Some Reason

Wow, These Video Games Are Giving Me An Erection For Some Reason!

With Ghosts I’m sure it was no different, and many of the earliest looks and biggest exclusives, were no doubt luxurious affairs. I mean, getting to see a video game before anyone else, and possessing a loyal following of readers in such an enjoyably fun career, sounds luxurious enough to me. What I’m referring to of course, is placing the eager and the excited into an environment of padded stimuli. I’ve only read stories, and can only speculate in regards to Ghosts, but from the history of the industry, to the obviousness of how to “play the game”, I’m halted at only possible guesses and educated speculation.

With all of this in mind, even if a journalistic organization wasn’t in outright allegiance to a publisher or developer, staying sober enough around video games, within these preemptively corrupted and intentionally intoxicating environments of these controlled settings would be a difficult matter to say the least. Let’s not forget business relationships and future chances. When you may jeopardize your entire organizations opportunities with one of the biggest gaming companies in the industry, by declining an invitation due to “transparency reasons”, how would you not expect to get fired?

Into The Sun

Into The Sun

Or at least black listed, never to have a chance at an early scoop again. With a brand like Call of Duty, this is an impossibility, if we are considering the best viewership and maximizing revenue. Integrity don’t pay the bills, after all, so journalists were probably put into a strange position of financial risk with Ghosts, much like Infinity Ward was. When the people, who in many respects are paying your bills, get exuberantly pissed off when you effectively expose their game as sub par, things get messy…and fast.

The journalistic integrity issue is a harder issue to magnify, considering how subjective and contextual it really is. We know this sly sense of loyalty is happening, even if we can’t prove it. I’m more than certain this “unspoken truth” between financial providers and responsible press helped Ghosts reach launch with as little negativity as possible. This is inspite of consumer loyalties, and in betraying the honest truth about a product that can be, at least in a technical sense, objectively bench marked with known technologies.

As Opposed To Unknown Technologies, Apparently.

As Opposed To Unknown Technologies, Apparently.

So with a publisher pushing the boundaries of profits, and a developer with no choice but to help them do so, we have journalists who write about the efforts as “honestly” as they can. In many cases, not even rightly allowed to be honest, if not by a forced concealment of information or the basic worry of losing their job because of an opinion, leading to “optimism” in the games pre-hype previews. Once the game hits, of course, we only have the gamers left to complete this little absurd circle of gaming life, and in Call of Duty’s case to many gamers, the game is an absurd life.

With a title possessing such a massive fan base, and gamers clawing and clambering to prove their only presumed worth through their virtual avatars, very little degradation of the title whether it be from critical reporting or rushed development, will stop them from picking up this game on day one at midnight.

And they will…as they always do.

The sales are always more than meets the eye.

The Machines Seem Unstoppable, But It's Really The Concept That Makes Them Indestructible

The Annual Machine Seem Unstoppable, But It’s Really The Concept That Makes Them Indestructible

 So while core gamers and the engaging thinkers will stop to ponder, discuss, or even research what’s different and what’s valuable with each CoD release, you have this unrelenting force of casuals, fanboys, and wannabe band wagon jumpers who don’t give a shit about financials, time restrictions, transparency or integrity. This group who collectively throws a billion dollars at their local retailers, in order to join the virtual battlefield for a couple dozen kills and a few recycled thrills.

All of the struggles and hardships of the video game development process from start to finish, is all for naught, based on the idea of Call of Duty, one that eclipses quality and reason. We do not think Call of Duty, we simply do Call of Duty. This staple of routine, and this function of social relevancy, all but guarantees the games success, somehow elevating it beyond any real criticism or value.  The game still sells, beyond anything else, and any voice of dissent is drowned out by the sounds of finance.

Nailed It

Nailed It

 With an impossible amount of money riding on Call of Duty’s release, from backer to maker, through writer to gamer, are we all really surprised that lies were told about the quality difference between the Xbox One and PS4 versions of Ghosts, and are we even more surprised at the fact that neither were the same quality once promised?

The answer is no, no we should not be. The truth of the matter is, this was all too predictable, a subject we didn’t…or perhaps even weren’t able to see, based on the gross amounts of revenue involved. I wrote briefly before, in my initial wrap up of Resolutiongate, a very distilled sentiment on this matter:

“At one point, when someone bitched or complained enough about something in gaming, anyone who wanted to use a straw man argument, or utilize a bullshit bully approach of “quit crying” about it, somehow was backed by a vague sense of the importance video games had. It’s bad enough people aren’t looking at a big enough picture with this CoD debate, and falling folly to the most shallow sense of injustice, when far bigger ones have allowed this small one to even exist.

Once upon a time, when someone was taking a problem in gaming too seriously, someone would chime in with “It’s just a game”.

Yeah, well, “Just a Game” is now making a billion dollars.”

This line of thought stopped me dead in my tracks. This is the key shot, and one that sends me going back and to my left. This line of thought is front and center, totally inconstant with many others own observations. When we consider the amount of finance involved, and apply it to the situation, what happens? What happens then? Pandemonium.The truth of the matter hits us like a barrage of bullets, one that knocks us back with the brunt force of the obvious, as we move back and to the left.

Back And To The Left

Back And To The Left

Back and to the left.

I arrive at my final thoughts on the matter, ones that are paired with the feeling of slight futility in the rightful complaining about the basic issues that persist the core issues of Resolutiongate. Gamers, I sympathize, I really do. We were lied to, by a lot of people, and this sense of betrayal is a rightful source of discontent. We should know the truth, we should have access to these facts, and we should never stop shouting about these bullshit injustices, or the sense of consumer dishonesty that they represent.

I however, can’t help but ignore two previous points I had on the matter, that I have already revealed to you.

The first, involved compartmentalizing my ideas on the subject of Resolutiongate, and coming to a swift and conclusive end to all of this madness.

As I warned you at the beginning of the article…

Spoiler Alert: I Failed

Spoiler Alert: I Fail

The second, is the only sense of conclusion I was able to find, and one that eclipses the unfortunate reality of Resolutiongate mattering, and that we were lied to as a result.

This conclusion, is that in some small way, all of our participation in the gaming industry, caused Resolutiongate. Just as much as I had stumbled upon the revelation that I was at fault, I think we’re all at fault for Resolutiongate, or at least what caused it to happen. After one last strenuous attempt at getting to the truth of the matter, I don’t think the lies of Resolutiongate were the problem.

I think the industry that allowed it to happen was the real problem.



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Hey Gamers,

Despite seeking greener grasses and higher resolutions, Resolutiongate continues to be a relevant issue. CoD: Ghosts did just launch today after all,
and you won’t believe what happened.

It Turns Out, The Ghosts Are Really Disappointing.

It Turns Out, The Ghosts Are Really Disappointing.

Disappointing in some respects, at least.

I’m still struggling with my own honest conclusions, and feel further divided from a true sense of clarity on the matter, having not yet played the game. However, as an observer and lover of games, I don’t mind diving into some basic thoughts about the industry at large. For anyone who may have hit their head and had the luck of forgetting about this issue, the main bulk of “Resolutiongate” involved the resolution differences between the X1 and PS4 versions of CoD: Ghosts. The PS4 version was to run at 60fps and native 1080p, and the x1 version of Ghosts was 60fps and upscaled 720p. We always knew the PS4 was more powerful, but the difference in the versions was regularly cited as “identical”, despite the hardware differences.

Another Example Of Hardware Differences

Another Example Of Hardware Differences

I argued that the main source of the problem wasn’t really the resolution differences,  but the transparency surrounding them. At first I was dubious about the issues relevancy at all, but the more I analyzed the source of the complaints, the more I realized the anger others felt was legitimately founded, if not totally realized. I did briefly inject the irony of console guys lamenting they didn’t have a more graphically superior platform to play on, but it undermined the actual issues of console gamers, who are no less gamers than anyone else. What’s further, is that we are dealing with the potential and the perceptions of what the next generation of video games is suppose to represent, and what everyone sees as a failure to do so.

Everyone Truly Hoping The Next Generation Of Consoles At Least Better Than This Movie

Everyone Truly Hoping The Xbox One And The PS4 AT LEAST Perform Better Than Sarah Jessica Parker And Matthew McConaughey

The issue has been further complicated, by the PS4 version, originally the “superior version” due to the higher resolution, having frame rate issues due to said fidelity. This, I think on some level, continued to irritate everyone, as we were all too busy at the idea Microsoft and Activision had pulled a slight of hand on the Xbox One version only. The PS4 version ended up suffering because of it’s supposed quality, instead of being helped by it. As it turns out, the 360 versions and the PS3 versions, reportedly, are having no issues at the lowered rez of 720, which further detracts from the importance of the power of the next generation.

What’s even more maddening, is that Microsoft placed an extra embargo on the X1 version, effectively halting review of the game until the 12th of November. Just as a reminder to any hopeful virtual rebels out there, the Xbox One console is not even out till the 22nd, making user reviews nigh impossible.

One last kicker about all of this? Despite the PS4 version receiving what I’ve found is the most flak, and loudest criticism for frame rate issues, it currently has the highest aggregate review score on Metacritic.

Office Space Come On

I’m now just in a state of confusion, for a number of reasons. Thinking about this issue makes my back hurt, and I’m not sure which part of this is most annoying. My gut instinct tells me it is the obvious, and that is the financially motivated information shrouding by both Acti and MS, for being so goddamned backwards with us about the Xbox One version.

Now, however, I also hold Sony accountable, for their obvious efforts in obscuring frame rate issues leading up to launch with controlled footage, because honestly recorded PS4 game play videos would make the PS4 look bad. However, the fact that the PS4 version of the game is still being reviewed the most positively, makes me question whether the journalists involved even really care about this issue, and whether or not they should, based on an obvious base of players who do care about the issue.

Ironically, Microsoft might have actually shot themselves in the foot here with the added embargo date. Had the X1 version been reviewed at the same time, it might have benefited from the “feel” of a smoother gameplay experience , despite lacking the better resolution. What’s even more queer about the delay, is Ghosts may in fact get a better review score on the Xbox One version, because of the special treatment the game is receiving in being delivered to the public, due to fierce financial defensive maneuvers. As I type this, I’m also questioning why now, when In the past I’ve dismissed review scores so regularly, despite hypocritically engaging in their creation, I am now caring about their usage in the slightest in regards to substance and reason.

Which makes me realize that Resolutiongate, is now indeed, also partly my fault.




Next Time, On Active Time Event

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Timely Repetition

Hey Gamers,

As some of you could  no doubtedly tell, yesterday’s post was all in good fun…at the last minute.

One of those limited time scenarios.

Cause That's Always Fun

Cause They’re Always Fun

I didn’t seemed to have learned anything from the rushed experience, but limited time scenarios aren’t always the best teachers, just the most stressful ones. I usually work very well under stress, which is partly why I continue to strain myself to get my thoughts out to the public every single day. I have the advantage of talking about video games of course, which makes my time limits way more fun.

And Confusing

And Confusing

Speaking of confusing, when I see headlines like this, I’m not sure whether to care at all, or press the middle stick to continue. A corporation winning out against a corporation, over something so trivial, seems as if a horribly hollow hooray. If nothing else, the headline reminds Xbox devotees that Don Mattrick is no longer at Microsoft, which is certainly a horribly hollow hooray scenario.

Simmer Down

Calm Down, I’m Only Effecting Facebook Games Now

Why do I find myself still worried about the fate of my casual gaming brethren out there? I guess it’s a pointless concern. They’ll learn.

They All Learn

They All Learn

Some are better at learning the groove of casual gaming than others, but it doesn’t always pay off. Nintendo’s Wii Fit, while not my first pick for Wii games to convince people the Wii  wasn’t a geriatric aphrodisiac machine, was still a solid idea at it’s core. Gaming continues to experiment with what works, and while the Wii definitely had good proven concepts to fall back on, it was nice to see something different that did actually work. Wii Fit was never meant to be an end all be all, but it represented a good starting point for anyone who wanted to find themselves in their own environment.

Or You Know, Find Themselves In Everyone Else's Environment

Or You Know, Find Themselves In Everyone Else’s Environment

Any case, I’m glad to see Nintendo still pushing forward with cool ideas, even in their odd efforts of bridging the gap between core and casual gaming. I’m also  glad they didn’t get tired of their pedometer shtick after the release of Pokemon Heart Gold and Soul Silver. I think accessories, when they equate to tertiary fun, can add a strange worth to the experience, just quirky little fun that stops right before the serious embrace of pure gamification. Even outside of highly sustainable gaming, Wii Fit U sounds like it’s got some nice concepts, and even with a solid execution, may only suffer due to the Wii U’s low install base…or the Wii U’s low Wii Fit Girl advertising ratio.

Either would help sales, I imagine.

Because Sex And Stuff

Because Sex And Sales And Stuff

 I always stand surprised at what doesn’t sell, even when it seems like a good idea to me at the time. Random tweets have pretty much been the only thing keeping me going with All Stars, and I imagine that will likely be how it remains. I think the game was good, but in some odd way, not enough of a replication. I think many wanted a more honest to god Smash Bros, which means the game suffered for trying something new. I don’t really think anything is “fair” one way or another, but All Stars was definitely a case of mistaken identity, no one really knew what the game was trying to be. Upon second thought, if All Stars had been more confident in it’s own design, perhaps it wouldn’t have had any identity issues to begin with.

Then Again, The Game's Only Issue May Have Involved The Personalities It Didn't Have

Then Again, The Game’s Only Issue May Have Involved The Personalities It Didn’t Have

Lots of fun, I believed, imperfect mechanics aside. Sony deemed the sales of the title “lacking”, but it sold over a million copies, so it’s hard to say if the game succeeded or not. In the day and age where a 9.0 is barely good enough, when a game didn’t even claim a 8.0, it’s basically an early funeral. This never ceases to stress me out, and I believe the idea of such an estrangement from quality, and unrealistic expectations of always wanting “better”, reminds me why even decent games like All Stars are so quickly forgotten.

I might be making much ado about nothing, as I’m sure there’s a sequel in the works, and the fan base is larger than I believe it to be, just not the largest. In some strange sense of comfort, Resident Evil 5 becoming Capcom’s best selling game of all time (even beating out SFII, Ouch), reminds me that success and failures can be confusing things to measure, and what we see as a failure now may be regarded later as respectful endeavors.

And Sometimes Not

And Sometimes Not

Continue to look upon the future of  gaming with an open mind, just be sure to take off your stained rose colored glasses when viewing the past, I hear red and black can be a migraine headache waiting to happen.


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Worthwhile Laughter

Hey Gamers,

I’ve investigated more serious matters recently, or at least the controversy surrounding them, but have not forgotten the core essence of what video games are all about.

Fun. (And appreciating the ridiculousness as a result).

I think, and I can speak from experience here, when one surrounds themselves with endless pacification, one forgets to realize the absurdity they’ve built for themselves. Having a sense of humor is key, in and outside of being a gamer, and a trait that would greatly benefit the bulk of humanity.

Sometimes, all it takes is a first step into a greater threatening reality to really know how to laugh at your own comforts.

Surprised Hobbit

It Never Seems As Funny At The Time

When we forget to laugh, we sometimes rely on a knee jerk reaction, which can lead to angry disbelief. I’m often surprised people are so detached from their own sense of humor, which ends up creating a disbelief within them…to the point where people can’t even  enjoy a basic technology like a video game, because they become so god damned reactionary. I’m equally surprised in how basic technology can make us so angry, or at the very least can cause a debate far too serious in tone, considering the subject matter.  I know I said I would cease and desist about “Resolutongate”, but the heavy irony remains. If you’re so disappointed by what your reality is giving you ( in this case a console), you should seriously consider an alternative to how you enjoy yourself.

See: PC gaming, and all that it entails.

Okay, Maybe Not All That It Entails

Okay, Maybe Not All That It Entails

Gaming, in any form, should be about exploring who you are, and having fun while doing so. If  at any point something isn’t working, don’t be afraid to ask yourself “Why?”, and then laugh at your nearsightedness soon after. Asking why can lead you to better entertainment, a better understanding of yourself, and perhaps another worthwhile moment in the realm of laughter.

Gaming has always worked best for me as a question, and not an answer. Treat your entertainment as legitimately as you’d like to be treated, and you may be surprised….and laughing while doing so.

Video Games can be worthwhile like that.

Raging Bender


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Costly Entertainment

Hey Gamers,

I don’t believe I adequately investigated the ideas behind “Resolutiongate” in my last couple of articles, despite elaborating with some several thousand words on the subject. Then again, I didn’t really plan too far ahead of time, so I can’t be very surprised with how crazy it all turned out to be.

Fun Doesn't Always Have To Make Sense, We Think

Fun Doesn’t Always Have To Make Sense, We Think

I’ll let the thoughts rest for now, the whole debate has definitely lead to some interesting thinking, and a vocal awareness that video games are really in a new place of importance, going into the 8th generation of console gaming. Gaffe’s are still being made, sequels are still coming out, and many of us are still struggling to deal with the bullshit from any of the companies trying to force feed us. I remind myself things are likely going to get even more heated, if Resolutiongate is anything to go by. If a difference in HD fidelity caused such a stir, what the fuck could something like the Steam Box do, if it’s at all successful in it’s execution?

Some Form Of Madness, I'm Imagining

Some Form Of Madness, I’m Imagining

 Well, it wouldn’t really matter for those who have allegiance to the idea of gaming, and not to the ideology of their own gaming. I believe any of these rampant arguments about platform or vs debates that spring up, do more so with the the idea of defending “the better” way to game, instead of discovering other good ways to do so. While there definitely seem to be noticeable pros and cons about certain aspects of gaming, I think many involved would benefit from a healthier mind set, one that observes fun as being subjective, and not one that represents the objectivism many seem to rhetorically seek.

Objectivism Leads You To Believe Some Crazy Shit

Objectivism Leads You To Believe Some Crazy Shit

Eh, I gotta stop this heavy handed gloom and doom stuff, lest I lose sight of what gaming is all about (see: having fun). For example, every negative thing I hear about the Kinect, and on some days this is an hourly occurrence, I forcibly remind myself there is good to be had of the device, even beyond just mindless fun. Since we can’t control who will do what with a given technology, all we can all really do, is try and call out the power trippers when they’ve gone too far, and reinforce the would be good guys when they do something right.

In most cases, this is just putting money into the right bank account.

I’m guilty of being in the bog of ill will from time to time, but that’s an attempt at trying to have my cake, and eat it too. I want to enjoy video games, and engaging in mindless fun is okay, but not with out an awareness of looking beyond the simple act of engagement without asking why. Video Games at base value, should be fun, above all else. So when the idea of video games represents more of a hassle, headache, or hard labor, then I think it is the appropriate time to ask why.

Why isn’t this more fun?

And Why Am I So Broke All Of A Sudden?

And Why Am I So Broke All Of A Sudden?

Just my two cents.


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Rhetorical Encore

Hey Gamers,

My last couple posts, casually detailing the white noise  involving CoD comparisons, did their job in reminding me of a jarring truth.

Why This Picture May Represent Some People's Next Gen Experience

Why This Picture May Represent My Next Gen Experience

I know I have weird, often insular focuses on what’s going on. I usually focus on the biggest discussions in gaming, which ironically, normally involves the fewest number of people discussing them. This is more due to message boards, online communities and gaming press, representing such a small portion of video game culture at large, even when combined into a single group. In some sense, I have this division from the mass majority, the same group of people who thought the Xbox One reveal was exciting, thinks PC gaming requires a PhD, and who are unaware the Wii U is a video game console.

Then Again, I've Heard This Referred To As "The Nintendo", Which Didn't Seem To Have Much Of An Impact On The Consoles Success

Then Again, I’ve Heard This Device Referred To As “The Nintendo”, Which Didn’t Seem To Have Much Of An Impact On The Consoles Success

I’m partly to blame anyways. In the group of articles detailing these how trivial these events are, I’ve effectively taken focus off of other matters more worthwhile in discussion, which makes me a shitty hypocrite. I can only claim the power of self-awareness in this case of hypocrisy, which is more than I can say for some of the other lost souls drifting around in the virtual ether. I bring up “Resolutiongate” one last time, however, due to some delightful sense of rhetorical rhetoric, and how we all may truly be dangerously distanced from any form of non-virtual reality.

I know for anyone even remotely interested, and I will submit here that in all seriousness most of the Call of Duty fan base is not, we come to a confirmation of an obvious conclusion, the X1 version of Call of Duty: Ghosts  is not native 1080p, though the PS4 version is. You can imagine my surprise (see two hyperlinks ago), when Sony Germany tried removing all traces of their *honest declaration* that the PS4 version of Ghosts is indeed in 1080p. They removed the ad in due time, and I’m frightened to think of why. Some have speculated (and I’ll join in) that the original ad (see: mockery) of the X1, was merely a factual statement that has already been proven true, based on known technical limitations of the machine.

In essence, Sony Germany may have revoked a factual statement about their own tech, because it would make their competition look bad.



So am I to infer from this event, that in the realm of video games, a company can’t even state basic technical limitations of their machine vs another, because they might offend their competition because it’s a mean thing to do?

Imagine that phone conversation.

Microsoft Getting A Call From Sony About CoD

Microsoft Getting A Call From Sony About CoD: Ghosts

Sony Calling Microsoft About CoD

Sony Calling Microsoft About CoD: Ghosts

 The further I continue to fixate on this story, I don’t know if it becomes less or more fucking insane. I continue trying to tell myself, despite Microsoft’s stupid attempts of consumer dishonesty, that this should so be on some level a none issue. The further we go into this rabbit hole, the further we continue to fall deeper into madness. The sheer idea that the ad that removed by Sony about their own product was an objective fact, and that it may still cause problems, may fucking cement the point this industry is too far up it’s own ass for it’s own good. We are talking about measurable technology, honesty to people who should have the right to know, and that this should have never ever been an issue to begin with. Not that the resolution difference doesn’t matter, though the basic arguments seems shallow, it’s that pointing out this difference between the two and having any difficulty in doing so is the far more troubling aspect of this tale.

Which is possibly why I struggle to distance myself from the non-issue, because it has surprising efficiency in remaining problematic, and pissing off just the right people in the right numbers, to stay an issue. I may also be bothered by this, because on the surface level, we are talking about games that find their base in the shallow, immense accessibility key. We aren’t suppose to think about Call of Duty, that’s always been the point. We are simply suppose to “do” Call of Duty, the game representing the perfect distillation of gaming meets consumerism. At what fourth wall point off relevancy does this start to become a toxic way to view the subject at large, and what levels of respect does this implied triviality towards a  game that will make billions really mean in the grand scope of the medium?

Nintendo, Secretly Enjoying Eavesdropping On The CoD Conversation, Knowing This Is The Most Value They'll Get Out Of A Port of CoD: Ghosts

Nintendo, Secretly Enjoying Eavesdropping On The CoD Conversation, Knowing This Is The Most Value They’ll Get Out Of A Port of CoD: Ghosts

That may be where all the issues lie, why even going against my own rationale of showing the surface level pointlessness of this debate, I continue to try to see what’s causing the debate. This subtle sense of “something wrong”, and not thinking fourth dimensionally enough may be why I continue in analyzing this mangled sense of fascinating. I criticize the debate about the slight fidelity issues, based on the PC being the obvious out performer to begin with, and that the gap in quality for consoles is kind of absurd to begin with. However, I persist in pushing myself to care about what a lot of people may not be caring more about. Everything that has come to pass in causing this, once again obscures the real issue, which is obfuscation…the real issue.

Gamers, aware gamers, never forget that this is a business. The underlying issue here is that this fact will inevitably effect everyone, and is a relevant issue in previous thoughts I’ve had on the subject. Microsoft is salty because this CoD debate makes them look bad, and in this instance, looking bad costs money. My problem with this continued sense of information control and money grabbing, is the way it’s being handled. Microsoft is kind of getting away with, at least in the context of this debate, being irresponsible about an inferior product by lying about it. They’re trying to buy their way out of a problem, while lying about the money they’re using to do so. I guess one of the simplest ways to try and make my thoughts on the subject any more explicit, is how much discussion and money is happening over an HD resolution difference, in two games that are going to have the highest profit margins of the year.

I Give The Gaming Industry's Sense Of Priorities Two Thumbs Way Up

Hades Gives The Gaming Industry’s Sense Of Priorities Two Engulfed Thumbs Way Up

I suppose, I may still be failing to articulate this subject properly. I may also have fallen whim to a previously observed flaw, in pondering a very simple idea that ends up taking me down a road far longer than I was expecting to travel. I’ll end this by saying the issue isn’t the 360 pixels of resolution difference in CoD, it’s about how video games have become big enough, where forces within the biggest companies involved, perpetuate corrupting policies in a brutally apparent fashion. They continue in degrading the gaming landscape and derailing efficient progress in new ideas, because it’s more profitable to do so.

At one point, when someone bitched or complained enough about something in gaming, anyone who wanted to use a straw man argument, or utilize a bullshit bully approach of “quit crying” about it, somehow was backed by a vague sense of the importance video games had. It’s bad enough people aren’t looking at a big enough picture with this CoD debate, and falling folly to the most shallow sense of injustice, when far bigger ones have allowed this small one to even exist.

Once upon a time, when someone was taking a problem in gaming too seriously, someone would chime in with “It’s just a game”.

Yeah, well, “Just a Game” is now making a billion dollars.


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