Star Wars Battlefront: What Is “It”?

Hey Gamers,

Shh! Before you say anything, I think you should click the link below, and all of your questions will be answered.

Click Here For The Truth

I hope that has more or less cleared everything up for you: shit has sucked, fuck it blah blah blah…now let’s get down to the important business at hand, here.

Let’s bitch about Star Wars. Battlefront to be precise.

Told you it wasn't going to be about the prequels.

Told you it wasn’t going to be about the prequels.

A little late to the party when it comes to writing about Battlefront, but if we then consider my recent track record on providing content…

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…this post represents a hell of a change of pace.

To that point, I missed the recent Battlefront reboot when it launched last November, despite being both a bigg Star Wars fan, and Battlefront enthusiast. While I am aware the first couple of games in no way represented the heights of gaming quality, they were damn fun, which makes them winners in my book. Remembering back to Battlefronts 1&2, and how much fun I did have vs how polished the games were (as in not quite at all), I must say I’m impressed. The camera and controls weren’t top notch, the graphics and gameplay weren’t mind blowing or very original,  and they did indeed utilize a metric shit-ton of nostalgia to dress up a lot of these issues with a cute Star Wars facade, to make you forget about all of the flaws the material truly had.

What Is Also Known As Ewok Syndrome

What Is Also Known As Ewok Syndrome.

And yet, despite all of their lackluster qualities, I spent hundreds of hours with the old Battlefront games and still remember them fondly. Which goes to show: sometimes it’s not about having all of the best elements, it’s about having enough of all of the ones that matter.

You Know What I'm Talking About Dynasty Warriors Fans.

       You Know What I’m Talking About                   Dynasty Warriors Fans.

With my thoughts on the originals now known, I move my analysis to the latest entry, in the hopes of investigating the reasons why the newest Battlefront doesn’t quite seem to be “with it”. If we also take into account how many  problems the original games had while still remaining extremely fun, it is clear from the start  the Battlefront Reboot fights an uphill battle to victory, with us the gamers having the high ground.

Now just where Have I heard that phrase before?

Now just where have I heard that phrase before?

As I begin my brief deconstruction of where Battlefront waivers, I find myself lacking a certain exposition on the matter. As I pointed out, the Battlefront reboot (BR) doesn’t seem to be “with it”, in a vague sense, or is lacking “it”, whatever “it” may be. While I will try to satiate your wanton curiosity of where BR went wrong, I may point out that this all powerful “it” BR lacks, may be a failing on a far larger scale than previously imagine, and unavoidable entirely.

The problematic “it” I speak of, may be due to problems at large with the industry at this point in time, or even where I am as a gamer. Keeping in mind I played the original Battlefronts over a decade ago, we then must consider that both the industry and I have aged, growing into different places at different times. To wit, I share this Simpsons quote in revealing the reason that I may not like the current iteration of Battlefront in another vague attempt to help you understand what “it” is: perhaps both Battlefront and I are just to old to be “with it”, or that the gaming industry has changed what “it” is, leaving BR and I in the proverbial cosmic dust.

I know that seems like an odd point of contention, but I did feel a bit old in critiquing the game, if not only due to asking what BR was missing, and how I perceive such irregularities…and though I articulate many points below, I always simply landed on the key element of what the reboot lacks.

And, I always come back to a simple ambiguous truth: the new Battlefront is just missing…”it”.

And you may continue to ask: What is it?

It's it!

It’s it!

What is IT??

It's IT!!

It’s IT!!

What IS IT???

IT'S IT!!!

IT’S IT!!!


IT'S IT!!!!

IT’S IT!!!!

…OKAY okay, I get it, “it’s” hard to describe.

Despite that, let me do my best to try to nail down what the definition of “it” is.

And no, that does not mean we are going to look at what the definition of "is", is.

And no, that does not mean we are going to go back and look at what the definition of “is”, is again.

…you know what it means.


Now, where were we then? Aw, yes! The Battlefront Reboot (BR).

For starters, and what’s immediately apparent, is that the top menu feels rather bear, almost as if there really isn’t enough content to even make the most basic of menus look appealing. I know the designers wanted to go for a minimalist look, but that didn’t mean they had to go with a minimalist content, too. Before I even picked up the game, I read a number of complaints from both press and players about the lack of single player content, and they weren’t exaggerated.

What’s interesting is that while I agree Battlefront leaves much to be desired in terms of single player content, I do recall that the first couple of games really only had a few basic modes to choose from (campaign, conquest, instant action), so I don’t think the problem is the lack of modes, just compelling ones that kept you coming back. Though each of these modes were basic in approach, they provided a satisfyingly diverse number of ways to replay them, and awesome ways to go about winning.

Like playing as the Empire and using the DEATH STAR to blow up your opponents planets.

The salt is strong with this one.

The salt is strong with this one.

As if millions of bitter friends suddenly cried out in terror, and were suddenly silenced.

(Get rekt, Kashyyk.)

The originals didn’t have many bells and whistles to speak of in terms of single player content, but what was on offer was infinitely enjoyable and massively replayable. I did not at all get the same feeling from BR, as I was basically over what little single player content the game has in a matter of hours. This distinct difference between BR and the originals I think largely boils down to gameplay basics.

New elements introduced to the game, such as cool downs instead of replenishable ammo for almost any ability or weapon in the game feels inappropriate, and kills the pacing the originals had. The new Battlefront does away with old conventions with bad form or assumption on player demographics, forcing the player to “wait” to get the good stuff, which is a sin the reboot committed repeatedly, ad infinitum.

I was thinking the entire time you don’t even have to feel guilty about “ripping off” the old games ideas: you’re in the same family, it would be just like old times! Just reuse old ideas: it worked for Force Awakens, dammit! Look to your past and do what your predecessor would have done.

You know, like father like son...OH SHI-

You know, like father like son…err, bad example.

Man, is the Battlefront Reboot like the tantrum throwing Kylo Ren to the old Battlefronts swag as fuck Han Solo originals?

Search your feelings, you know it to be true!

Search your feelings, you know it to be true!

Following up on my point, many of the issues Battlefront has had since day one involves the dirty use of enforced wait time on the player. Want to use your cool abilities and weapons you could use almost all the time in the originals? Hold your banthas, now Want to use even the most rudimentary of gear the game has to offer to have a better chance at surviving and kicking ass? Wait it out, sonny. Want to get from point A to point B without the travel feeling as long winded as trekking through a Tatooine desert? Too bad.

While I know many other shooters now a days make you play to earn better gear, Battlefront seems to be below average on the scale of pacing the reward system appropriately. Hell, I was jonesing so much to use the cooler weapons, I would willingly go back to the stunted single player modes, so I could feel like more of a Jedi than a Jawa.

Pictured: Me Spawning on a team against a single long time player.

Pictured: Me Spawning on a team against a long time player.*

However, even die hard multiplayer fans will have to wait to get what they want, regardless of how much they want to speed up the process. Not only does the grind for a lot of the better equipment seem extensive (as compared to the almost instant gratification of cool gear in BF 1&2), one of the main tabs on the top menu is for the season pass, which includes four expansion packs, the first of which is not even out by the time of this writing (four months after the games launch day).

It’s hard to argue with many fans who have felt they were”sold an engine” as opposed to an entire game, as so much of the content is locked behind a slow grind and a wait time, that an entire portion of the game is still locked behind another $40, after the $60 they already dropped…months after the initial launch.

EA And Dice Overseeing Continued Development Of Battlefront Post Launch

EA And Dice Overseeing Continued Development Of Battlefront Post Launch.

I can see the lack of cool gear from the get go will (and has) discouraged a lot of players, and I’ll bet the maps themselves may do something similar. A bad trend I’ve seen in recent games is making the maps “too big”, traversing them a boring and unnecessarily long process. You combine that with someone who is already frustrated at the lack of content they paid a lot for, on top of the feeling of helplessness with a lack of interesting starting arsenal, and you quickly realize having a game that constantly makes you travel a long distance, to possibly just immediately die upon final destination because a long time player has some pimp gear, would quickly become a deal breaker.

Leia's face prefectly capturing what many Battlefront fans thought after buying the game: I've made a huge mistake.

Leia’s face perfectly capturing what many Battlefront fans thought after buying the game: I’ve made a huge mistake.

Don’t get me wrong: I did indeed have some fun playing BR-the dog fights were surprisingly engaging, and some of the game modes had me enjoying the really awesome visuals and thick Star Wars nostalgia. Playing as one of the heroes and decimating as Vader was great, defending Hoth against an oncoming AT-AT was good fun, and slaying Storm Troopers on Endor in a hectic battle was cool- it just wasn’t enough.  I had reservations about buying this game at launch, not only from reviews, videos, and word of mouth mind you, but even going to E3 and playing early hands on impressions. While at the show, I had this awful feeling the whole thing felt way too hollow for it’s own good, and by the time I got to the finished product, I realized that I still hate being wrong.

I think if the game can be summed up in one important critique, it would likely be that the BR does not respect the players time. Between all of the enforced waiting, extensive grinding, and asking more and more from the player without proper incentive, this is less of a fast paced shooter and more of a slow paced action game with heavy RPG elements, taking all of the worst elements of modern day gaming, and throwing away all of the worthwhile mainstays. The Battlefront Reboot tosses aside almost every aspect of what made the originals so good with such obvious gameplay mechanics that work, in favor of cheap time grabs in the name of entitlement, which the game ultimately didn’t initially earn.

I said I’d avoid making fun of the prequels, and I’ll keep to my word. Instead, I will liken the Battlefronts to iterations of Han Solo in the original Trilogy.

Battlefront 1:

New Hope Solo

Battlefront 2:

Empire Solo
Battlefront Reboot:

Han Solo Carbonite

In closing, what was “it” that was missing? Was BR a victim of it’s time, never fully being able to recapture what the old games were due to new industry standards and expectations? Maybe I also, was in a different place due to the passage of time, and no longer liked what is considered the modern average? Could it be, that whatever “it” was, was indeed redefined, with only those who have lived long enough able to understand the change, and still remembering fondly what “it” use to be?

You know what I think? It’s true…all of it. Ultimately, the game may have failed to recapture what the originals meant, but perhaps recreating the past was an impossible feat to begin with.

Still, at least conceptually, Battlefront lives on.

As an afterthought, in terms of ideas being passed on, it is at least important Battlefront is being paid forward.

For it is the truth that many who have lived long enough, will know quality in different ways, and perhaps what once was is best left frozen in carbonite for them, a monument to past triumphs and beautiful memories. This same symbol of a treasured past may yet represent a new hope for those curious enough to rediscover it, and may still get a glimpse of what was once cherished, and perhaps they will carry the torch to a new generation.

After all, there is no shame in celebrating what has passed, and truly appreciating what made it so great, but that also doesn’t mean there isn’t worth in what’s left to enjoy, and what may follow in it’s footsteps.


(*Art by Pierre Loyvet)

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by | March 15, 2016 · 04:34

Sexy Brazilian Privacy 2: Pirate’s Booty

Hey gamers,

Promptly following up on a post I did a year and a half ago, I waste no time in once again observing gaming culture in Brazil, and the recent troubles it faces, likely causing massive duress for the country as a whole.

Err...Looks Like They Are Getting Along Real Well

Err…Looks Like They Are Getting Along Real Well, Actually.

Surely, somewhere in the mass expanse of Brazil, the recent problems it’s gaming culture faces is devastating the country side.

...Damn, That Looks Nice, Too.

…Damn, That Looks Nice, Too.

Uhh…I’m sure that the very real issues Brazil’s gaming culture faces are taking away from the beauty of…

Okay, Come On Now...That Looks Ridiculous

God Dammit

Okay, okay…so what I’m about to talk about Brazil probably doesn’t give a shit about, but it’s still mildly interesting non the less, and we will likely get a good joke out of it. Like the fact that someone, somewhere, is going to be very disappointed reading this post, after being misled by the title. So I’m just going to get that out of the way now, and totally turn off casual readers expecting something sexy.

Aaaand, There We Go.

Aaaand, There We Go.

*Clears Throat*

Moving on.

This post indeed follows up my first post entitled Sexy Brazilian Privacy, as it involves both gaming cultures oddball country, and Sony getting real all over it. While my first post was about ludicrous PS4 launch day prices, this post involves how Brazilian pirates have found a way to effectively hack PS4’s, giving way to a shady business, and a wealth of super cheap gaming for the Brazilian masses.

Sony, needless to say, is not happy.

Seen Here: Sony's Legal Department Reacting To What Brazil Is Doing

Seen Here: Sony’s Legal Department Reacting To What Brazil Is Currently Doing

I’m not sure how wide spread the problem is, nor am I sure this is at all related to the $1800 price tag Sony slapped on the PS4 when it first came out in Brazil. Either way, things suck for both parties big time. According to the original source, Sony has already sent out a cease and desist to the businesses they know are fucking up royally, but like most thieves, I’m sure they have approximately no shits left to give. I suppose it’s not all “Brazil’s” fault, as the source of the article claims that this method of hacking, albeit slight tweaked, originated in Russia.

Here’s hoping Sony teaches the lesson to the right people, or they might end up fucking over the wrong person.

Pictured: Sony's Current Legal Recourse

Pictured: Sony’s Current Legal Recourse

This is what happens, Brazil…

Let’s hope that’s not actually what happens to Sony, and that this crazy hack doesn’t make it too far outside of the country, or Sony (and the gaming people), could end up with potential complications on our hands.

On a side note, I just realized why Brazil was the only territory in which the SEGA Master System outsold the NES way back when: Brazil’s taxation system on video games is ridiculously high, about 125% in fact. I’ve discovered this is because Brazil’s government considers them gambling. Huh…totally makes sense now. For years it bothered me not knowing why.



Well, I guess Nintendo won that one in the end, huh?

Can't Win Em All

Can’t Win Em All

At least you can catch them all, right?

Amiibo sold


We're Done Here 2
And we’re done here.


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It’s A Meow, Mario

Hey gamers,

I finally got around to playing Super Mario 3D World, which in it’s pre-release showings, was bragging about having some very cool new power ups. They weren’t lying, either.

Suddenly, a cat.

Cat Mario

Mario Cat, To Be Precise

Actually no, I meant to say Cat Mario.

Cat Mario, To Be Perfectly Precise.

 To Be More Precise

That’s like that long forgotten pirate ghost debate: a ghost pirate being an entity that would be a ghost that was not previously a pirate. I think. In any case, I believe Cat Mario is the right way to portray this, as this Cat was previously a Mario, where as a Mario Cat was not previously a Mario. It’s about becoming, really. Being one with the kitty.

Not That Kitty

Not That Kitty

Doesn’t matter when.

What was I saying? Oh yeah, the cat suit in Super Mario 3D World is proper fun, and helps to give the game a far more impressive scale to the level design as a result. Scaling, and climbing and jumping every which way, the game has way more verticality as a result. I’ve noticed Nintendo be more about adding verticality to compliment some of their other games recently as well, with Link Between Worlds and Pokemon springing to mind. I don’t know why the big N suddenly got into going up and down, now out of all times, but that seems to be the case. I know Shigeru Miyamoto oversees a lot of Nintendo’s biggest games, and whenever he becomes interested in something new (he was really into gardening when developing the idea for Pikmin), you usually see a reflection of that in the games themselves.

So perhaps the reason so many Nintendo games are having fun going up and down so much recently, has to do with the fact that Miyamoto has developed an elevator riding addiction.

Stranger Things Have Happened

Stranger Things Have Happened

Speaking of which, I spent so much time during the course of this post considering the semantics of ghost pirates and Cat Marios, I ran out of time to talk about 3D world. Aside from the verticality observation, which we got a good joke out of, so. Yeah. I have plenty more to say on in the matter of Mario, which may be a result of having played his games for the last 23 years but, that’s kind of a win win for both of us. So yeah, see yah next time.

Oh, and I’ll try and think of a title that will top today’s post name.


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Tongue of the Fatman

Hey Gamers,

Quick post today, but more robust ones to come later. I will be the first to admit: my creative output for April was…err, lacking, to say the least.

I Am Very Aware, Thank You.

                  Yes,  I Am Very Aware, Thank You.

What makes less sense about my failings in producing more work, directly ties into how excited I was to be invited back to E3 at the beginning of April. While I was thrilled to begin sharing stories and pictures from last years E3 straight away, though my momentum in doing so failed entirely. I can cite sickness as a definite contributor to my struggled creative endeavors, but I feel no less guilty about the whole thing, excuse of no excuse. E3 has been, and in many ways still is Christmas time for gamers. Why my current energy levels are more akin to identity crisis is beyond me.

One possible answer, and one I’ve observed is true about me, is that I seem to have a habit of self-sabotage, so this may not be as surprising as I’m making it out to be.

Indeed, I could be just straight up trying too hard to “find myself”

Happens To The Best Of Us

                   Happens To The Best Of Us

In any case, this post was not intended to be some odd apology explanation (but is anyways), I was merely bringing attention to an awesome turn of events. The Internet Archive, which has helped to preserve a large swath of old video games for the sake of keeping history alive, has now allowed you to embed DOS games into tweets. I stumbled upon this little nugget of information when my friend Chris Kohler over at Wired, tweeted a story that had a game embedded in the tweet, which was then embedded into the story he tweeted.

Yo Dawg Chris 4What a time to be alive, truly. These dizzying levels of entangled technology, has reached new and delightful heights of self-reference. And I thought I had achieved true technological feats of horror, when I laid out my PS4 profile, which had a Vita screenshot of me playing Zelda on my Xbox One.

Down The Rabbit Hole We Go

                   Link Was As Shocked As I Was

Maybe not ground breaking news, but extremely cool non the less. I’m not sure if this makes Twitter a viable gaming platform in some regard, or if this strange technological loop hole has signaled a way into emulation legalities…but who cares? It’s damn fun. Check out the Internet Archive if you haven’t already, to get your hands on some sweet old school DOS games, and start tweeting at your friends to finally play the 1989 Activision game, Tongue of the Fatman.

Just You Know, As A Joke

               Just You Know, As A Joke

(Cause It Is)

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Fat Worm Blows A Sparky

Hey gamers,

As some of you may remember, my last post involved the excitement I had in being invited back to E3 for the second year running.

And There Was Much Rejoicing.

And There Was Much Rejoicing.

Unfortunately, things took a turn for the worst, and I came down with something shortly after.

Editors Dramatization

Editors Dramatization

Having regained my wits, and possessing a renewed sense of vitality, I was excited to get back to the gaming grind. As I mentioned last week, I look forward to sharing with all of you, a treasure trove of assets and stories from last years E3, something I’ve been meaning to get to since about this moment in time. I never mean to hesitate, but it ends up happening on a continual basis. I can only speculate my constant delays involve how the creative process can be an unpredictable beast; one plagued with narcolepsy, sporadically remaining dormant, only to chaotically awaken at the worst moments.

Creativity Can Be Lurking Around Every Corner

Creativity Can Be A Very Horrifying Process

I didn’t show up here with an agenda today, aside from an attempt at entertainment (wait for it), as my focus has been rather divided. A lot of people I hear giving recommendations on how to “get shit done”, will suggest being a master of multi-tasking, which I’ve concluded is a load of claptrap. I know it’s probably different for everyone of course, but I find I do some of my “best work” when I’m not thinking about it, merely doing instead of thinking of doing. Apparently, this is referred to as wu wei in Taoism, though I assure you, my own machinations are far from mystical.

Pictured: How I Normally Get My Article Ideas

Pictured: How I Normally Get My Article Ideas

Dancing naked to Goodbye Horses isn’t the only thing I did while trying to come up with the motivation to start writing today, the list was extensive:

Died in Super Meat Boy a lot-

About Five Minutes Worth Of Dead Bodies Here

About Five Minutes Worth Of Gameplay, Here.

Changed clothes-

I Was Feeling 12thy Today

I Was Feeling 12thy Today

Ate some ice cream- (See Above)

Enjoyed a nip of whiskey-


Listened to the Attack on Titan theme song way too many times-

Foreshadowing is Fun!

Foreshadowing is Fun!

Browsed pictures of Panda Bears:

What Fun

Like This One!

Debated with myself about self-awareness and quality of work-

Walter: Is This Your Article, Pash? The Dude: We Know It's His Fucking Article, Where's The Fucking Content You Little Brat!

Walter: Is This Your Article, Pash?
The Dude: We Know It’s His Fucking Article, Where’s The Fucking Content You Little Brat!?

I believe all of these things occurred in my own wu wei, but I don’t think being buzzed and imitating Buffalo Bill is what Taoists had in mind when coming up with the concept. However ridiculous this aside may seem, I wanted to stress two points: getting shit done is sometimes an absurd process, and two, if you find your own flow, it’s not about doing one task or doing many tasks, you will simply task, and results will follow.

Or Not

Or Not

I recently picked up my second replacement 3DS. While I am grateful to get my hands on the device for a third time, I also can’t avoid feeling a little silly I’ve somehow estranged myself from so many at this point. I’m seriously considering surgically grafting this fucking thing to my body, so as to avoid having the device become lost or damaged once again. Some of the longer time readers won’t at all be surprised that the game I’m currently playing is indeed a Zelda game. However, a similar number of you may be surprised I’m not about to do a 17 part retrospective mini-series about Majora’s Mask, and how it relates to both culture and time travel.

Heavy, I Know.

Heavy, I Know.

Rest assured, I’m enjoying it thoroughly, and I think the portable remake works just as well as Ocarina of Time did, but I wasn’t really struck with any sort of inspirational lightning bolt for an article this time round. Could be the divided focus I mentioned earlier, as I’ve been playing probably too many games recently, and not really getting stuck on a single one. Which is what I should likely do, as I tend to uncover truths or identify more interesting concepts when I house arrest myself in a virtual reality for a long enough time. I also spread myself too thin, foolishly thinking in a single week, I can halt an apocalypse, reconsider my stance on nuclear deterrents, prevent history from dying, conclude whether or not free will truly exists, keep the high score of Ms.Pacman at a local barcade intact…

My flow is a no go, and those who depend on me are suffering for it.

Is he really not coming this time? Because I'm totally going to push them off this shit.

Is he really not coming this time? Because I’m totally going to push them off this shit.

So yeah. That’s really it. This piece was suppose to be a warm up, and the unfortunate reality is that warm ups aren’t really top shelf dealings, but I had a couple of okay jokes in here so, yeah.



P.S: You know, on second thought, it does feel a bit wrong I’m not excitedly espousing about Zelda, as I’ve done such a good job of it in the past, I think I’ll leave you guys with a poll, on whether or not my next article should be about Zelda. Just click on one of the buttons below and tell me what you think.

POLL: Do you think Pashford should write about Majora’s Mask for his next article?

Yes []
No []


P.P.S: Some of you may be wondering why I named the article “Fat Worm Blows A Sparky”, and the reason for the title is simple. The article title is actually the name of a 1986 ZX Spectrum game that shares the same name, and I believe the experience of playing the game, is as confusing as this article was to write, and read there after.

See for yourself:

I told you the title made sense.


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E3: 2nd Coming

Hey gamers,

So, this happened today:

So Happened

So Happened

No, not the actual event, but my invite as a member of the press to E3 itself. I was invited last year, which was quite the ordeal (an amazing one at that), and needless to say, it’s a huge relief to have been invited once again. I’ve been so busy working, enjoying, and celebrating the occasion, I’ve had very little time to produce anything new of value today.

Except For, You Know, All Of This.

Except For, You Know, This Whole Thing

In any case, I thought I would share my extreme excitement about the event, and all of the hype that is sure to follow. I live blogged and wrote about my experiences last year, and will very much do the same this year. I have plenty of pictures and stories I have yet to share on a mass scale from E3 2014, and am excited to show all of you in the months to follow. I have lots of ambition, tons of ideas, and a ridiculous amount of excitement to speak of, but right now, I have a lot to be thankful for, and thought it would be nice to share it all with you.



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Peace Stalker

Hey Gamers,

I had plans today to refocus, and write on a more consistent basis going forward.

Those Plans, Sadly, Walked Away From Me.

Those Plans, Sadly, Walked Away From Me.

I wish I could blame my lack of a full writing effort today directly on a Metal Gear, as they would make my excuse way cooler. I did get distracted by a Metal Gear Solid game (Peace Walker), so in a sense, twas the beauty that distracted the beast. My reexamination of Peace Walker as a game has been spurned on by the recent news of Metal Gear creator Hideo Kojima leaving Konami, and like most of the gaming community, the news has left me in shock and awe.

Kojima? KOJIMA?! KOJIMAAAAAAAAAA!!!!!!!!!!!!!!!!

Kojima? KOJIMA?! KOJIMAAAAAAAAAA!!!!!!!!!!!!!!!!

I know Hideo Kojima has wanted to get away from the MGS series for awhile now (with some quotes placing his want to leave the series for good since way back in the MGS 2 days), but I’m not sure this is how he envisioned stepping away. Gamers too have wanted Kojima to quit working on the MGS series, some fans starting an internet meme stating “Hideo Kojima doesn’t have to work on Metal Gear games any more”, to see the director work on other fan favorites, like Zone of the Enders or an original IP, but now that the time has come, it all seems too soon.

Even Though In Reality, It's Been A Hell Of A Long Time.

Even Though In Reality, It’s Been A Hell Of A Long Time

Digressing a bit back to my replay of Peace Walker, the game ties into Kojima leaving, as the MGS series and I have been kind of distant for awhile. Since MGS 4, and the subsequent passing of Solid Snake, I had resolved myself as content, leaving behind a rich background of stealth and Snakes in my wake. While I still loved the idea of the series, both Peace Walker and Ground Zeroes, felt like a marked departure for the series, feeling different in some way. Different enough so that after playing both games, I wasn’t quite sure what to make of them, even speaking out more critically on the experiences after some pondering time, in ways I had never done prior to any games before them.

I'm 70% Serious

I’m 70% Serious

Now that I know Kojima is leaving, and Phantom Pain is very likely to be his last, I almost feel…divided as a fan, perhaps even confused, as to how the series and I drifted apart from each other in recent years. I thought to myself: “Do I really want to skip out on Phantom Pain? Divide myself from the last Kojima driven MGS experience?” The line of thought sounded wrong to me, and I thought, maybe, there was a way to understand why my alienation from the series had occurred. Whether it was due to my developing and differing interests in games, the series going into another direction, or perhaps the business powers that be within Konami that had subtly altered the experience without me realizing it, I wanted to give both Peace Walker and Ground Zeroes another chance.

In hopes to understand why I didn’t “feel” Phantom Pain, for better or worse.

Just In Case The Sun Was Setting On Metal Gear Solid

Just In Case The Sun Was Setting On Kojima’s Metal Gear For Good

I realized I wanted to be there when night broke, and not be left curious as to what it felt like when the last lights had finally faded into nothingness.

(To Be Continued)


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