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Draculas to Aliens

In my last post, I gave a run down on my thoughts involving a small indie title that was definitely not Castlevania, but most certainly still a fun romp when all was said and done. Wallachia: Reign of Dracula ended up being a solid old school run and gun…err, bow and go kind of side-scrolling action, more akin to a Contra or a Shinobi at the end of the day in stead of a Classic-vania kind of feel, but the inspiration is obvious.


An effort was made…we have not always been able to say the same so proudly.

There’s even an unlockable costume when you beat the game of Miriam from Bloodstained, a thankful collaboration and blessing from the big man IGA (credited as one of the essential progenitors of the Metroidvania genre) himself. I did get to thinking about the queerness of the affair, however, as I insistently pointed out that this game was not in fact a Castlevania title in the slightest, even though the name may allude to such happenings. Though, as we see first hand with thanks in the credits and even crossover references, Castlevania was indeed, at it’s root, this games inspirations.


And probably Xena for Elcin’s design..if Lucy Lawless was roiding like her life depended on it and shitting arrows on a regular basis.

My self-reflection on the write up did leave me with a sense of doubt on my own behalf, however, in just how accurate of an assessment I gave. How could a game so obviously drenched in reverence for Castlevania really feel nothing like the series it was paying homage to? For starters, much like this game isn’t one of the ‘Vania games, Wallachia also doesn’t feature any vampires whatsoever. Dracula is there, yes, and they even pay tribute to the Coppola Dracula film with the armor Oldman wears in the film, but he never actually does any vampiring of any sort to speak of. He does turn into a dragon as a saving throw against you, but I wouldn’t really list that under the purely vampiric behavior category, per se.


Though definitely a Dracula “Shit just got real” go to if I may say,

Wallachia also takes itself a lot more seriously than any of the ‘Vania games tend to, or at least, in reference to the ‘Vania series constant usage of old school monster movie cameos vs general atmosphere, the series has always kind of been happily camp about it’s own machinations, and we are all better for it. As I mentioned briefly at the end of my last write up, vampire media is almost seemingly made to be kind of cheesetastic or corny on some level (I might just be hungry thinking about it), doing it too seriously does end up making the premise feel like a forced marriage of ideas.


Or just a good old fashion awkward romance slathered in delusion

Obviously, the gameplay more than anything else will always be the grand divining force that puts everything into perspective, and in that regard Wallachia just doesn’t have the flow Castlevania does, though it is important to note it is also not trying to be Castlevania in a sense, so perhaps the comparison is moot. Within the realms of fitting more of the mold of an arcade archetype than a precision platformer, the focus of speed over accuracy is definitely one of the biggest characteristics that solidify the game in it’s quest to give respects to what has inspired it, but most certainly pushed it into another direction entirely.


If I squint really hard I can see the last boss fight from Wallachia

Which is kind of where I realized that diving into the topic…as I was doing it, was totally off base, as we are essentially comparing apples to oranges here when we really should have been comparing Draculas to aliens instead. Erroneously at first, we started with Castlevania as inspiration via a tough as nails action platformer, and we get to an arcade bow and go experience with Wallachia, it is almost like justifying the same set of expectations for the Evil Dead movies against Night of the Living Dead, or in this case, Interview with a Vampire to Bram Stoker’s Dracula.

There are differences.


For example: Tom Cruise

The zeitgeist changes, and with it, the aims and focuses shift with the perspective of both the storyteller and the audience in question, though more to the point, my focuses were not fixated upon the correct properties in question. With that acknowledgement articulated, I did continue to course correct the comparative process on my hands with Contra and Shinobi in mind, as the games are very much more in the vein of what Wallachia is trying to go for. Though, there is something to be said about the game leaning towards modernity with regards to merciful difficulty, and not only being more mindful of it’s level design and enemy placement, but general resource gathering and quality of life decisions that if it were without, would have likely had gamers burning it at the stake for being so antiquated.


Seen here: gamers when a retro title releases without QoL features these days

Truth be told, as fascinating as I would find it to go back and play aforementioned titles to really split hairs about where one goes right and the other goes wrong, I’m rather enjoying the replayability vs difficulty factor involved with Wallachia, so I’ll give it points for finding a way to strike that balance. While I have been guilty of pushing Wallachia through a comparative ringer this entire time, I do think the game stands on it’s own inspite of it’s flaws, and helps to remind gamers in general that we don’t always need a classic reinvented or some crazy infinitely updated triple A experience that keeps you playing forever to justify it’s existence.

Sometimes, games can just be fun. That should be enough.
~Pashford

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To Err is to Human, to Suck, Vampiric

In spite of a positively excessive optimism involving my want to write with regular fervor and superbly matched candor, I have for lack of more elegant wording, sucked absolute dog shit in doing so.

They really do have video games about everything now a days...

To wit, I am back on the high horse of efficiency, which has been a matter of intense relevancy to me in the past involving producing interesting works. Or at least, horses are involved per say, no two neighs about it. Honestly, they are only tangentially related to the actual matter at hand, which is more about creatures of the night and what it is they actually do in the shadows.

It’s never quite what one imagines

Part of my efforts in pushing myself to write was downloading a new game to give me some fresh ideas with something juicy I could sink my teeth into. I think I must have been in the midst of a wild Castlevania kick, as I saw a title on the PSN called Wallachia: Reign of Dracula, and purely by my intensively honed in deductive reasoning skills, concluded it must be some Vania-esque knock off in which I could delight in. How much did Wallachia and Castlevania actually have in common?

Not a fucking lot, turns out

The dissimilarities don’t detract from an experience to be enjoyed, mind you, they just bring into serious question my own value system in terms of judgement and expectation. What we have here in Wallachia is really more reminiscent of something ala Shinobi instead of the Retrovania series, in all of the series butthole clenching levels of platforming glory.

Pictured: slightly related image

That is to say, Wallachia is more of a side scrolling hack and slash then a tough as nails action platformer, so just different speeds, really. So while I came for the bustle and hustle of Belmont boisterousness, I ended up rolling with the ninja like nonsense that followed suit. I mean, to that point, the game shares very little DNA with the Castlevania series at all, outside of sharing some lore and a villainous namesake the series has been ceremoniously lauded and proudly revered for doing all these long years…

And also sometimes not

In fact, I feel somewhat dickish in my attempts to discuss Wallachia, as it triggers within me the severe urge to gush about the Castlevania series with great gratuity, which may I remind you, has absolutely nothing to do with the game I’m attempting to discuss whatsoever.

…oh, you’re not the Belmont?…Who?…Elcin Floarea? Who the fuck is Elcin?

Right. So Wallachia, which is definitely not Castlevania, is more of a side scrolling hack and slash…to an extent. The main character Elcin is billed in game as an excellent archer, as such, she has trained so much with her bow that not only is she a deadly shot, but she has also mastered the ability to carry approximately one trillion arrows at any given time. This comes into play nearly immediately and never stops, as you will basically be shooting them from your bow every second of every day till the heat death of the universe rolls around.

What it looks like every time Elcin sneezes

So run and gun may have been a more appropriate dubbing of the style of gameplay, as the combat is mostly ranged by virtue of said hyper-arching, which does actually give the game kind of a Contra flair a little more than Shinobi upon further reflection. With the notion of either game in mind or Wallachia representing some halfway house between the two styles, my mind reels regardless thinking about just how absolutely jacked Elcin would have to be to pull back the drawstring on that bow so often and so quickly.

What I imagine Elcin looks like when she tries on her Captain America Halloween costume

Elcin’s absurdist protein regime is your gain, as it makes the flow of the fun feel pleasantly rapid fire. Since the title itself is in the vein of an old arcade romp, the levels feel reasonably brisk but always intense. Perhaps another point for house Shinobi as opposed to house Contra, as the game is mercifully yielding by old school standards, meaning you won’t be a one pump chump crying in a corner swaddling your broken dreams and your busted health bar every time you make a mistake. With a larger health point stack intact and plenty of chances to regenerate HP, you may find yourself cackling with glee at the size of your quiver as opposed to sobbing in agony in reference to your abysmally absent ability to attain an allocation of hit points in which to grant you safe passage.
What most Contra players look like after their first attempt to beat the game without using the Konami code

When all is said and done, Wallachia is kind of pleasantly straight forward. You’ve got hordes of enemies to mow down, your occasional yet psychotically over the top death machine boss to best, some fun ability crashes and upgrades to make the trial and error more fun to play with, and some competent audio and visual to wrap up the whole package with. I’ll now rein in my ceaseless compulsion to involve horses in some capacity while also having waited the whole article to finally show you a screenshot of in game footage involving Wallachia, just to see if any of you had even noticed or cared I hadn’t done so in the first place.

More like Forest of the Derailed, am I right? (Hint: you die here a lot).

And that’s Wallachia: Reign of Dracula; totally not Castlevania, but definitely still fun inspite of this. Is it perfect? Far from it…Wallachia is amazingly bare bones by most standards, and some may feel underwhelmed by the lack of gameplay mechanics or overall length. I think in the minds of many, old school doesn’t even exist beyond the realms of something as dated as Symphony of the Night, so anything cut from an older cloth will seem unfathomably primordial at this point, but for anyone who has the patience to endear themselves to the ways of the retro, Wallachia is worth the price of admission for fans of old school awesomeness, and all of it’s flawed glory.

In any case, what even are your expectations of vampire related media at this point? Between the absurdity that is the Vampire Diaries (Elena inventing new ways of how to be stupid on the daily), to the absolute brick of cheese that was Coppola’s Dracula (the one saving grace alone was Gary Oldman’s performance) with sound stagey bullshit and Californian accents found through out, you’ve got more sensible vampire related things to do?

I thought not

Carry on, and happy hunting.

~Pashford

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Drifting Along On The Winds Of Change

Hey Gamers,

As some of you may have noticed, I was woefully absent during the month of December. This makes the second December in a row I have failed to provide anything meaningful to gaming culture, and for that I apologize.

Things Don't Always Work Out As We Hope Them Too

Things Don’t Always Work Out As We Hope Them Too

I’m happy to say the circumstances that lead to my absence this December as opposed to last December were infinitely more preferred. December 2013 was most certainly a devastation, while December 2014 was absolutely a celebration, though the excessive fun having did leave me out in the creative cold.

Seen Here: Me Ringing In The New Year

Seen Here: Me Ringing In The New Year

That’s kind of like a second apology/I had fun hope you did too. I realized shortly after the new year I owed it to myself, my creative devices, and the gaming community at large to do something…anything of note, so here I am now trying to make good on my claims. I do also wish to give public thanks to everyone who helped contribute to my gofundme, which was a rousing success. It granted me the fantastic fortune of a brand new Wii U, and even Mario Kart 8 to boot (the latter of which I saved as an X-Mas present to myself). The Wii U was right in time for the release of Smash Bros, which I wrote about a couple time in the days following the games launch. The write ups were maybe…a little more dry than I intended them to be, but were rich in Vitamin E…

The E Standing For Entertainment, Of Course!

The E Standing For Entertainment, Of Course!

Err…at least as far as the pictures were concerned. They had a lot of E in them…

Tons Of Vitamin E

Tons Of Vitamin E

 

Vitamin E For Days...

Vitamin E For Days…

I am truly grateful of everyone who contributed to my gofundme, and though I have already sent each and everyone of you a personal letter of thanks, I wanted to say at least one more time….you really made a difference, and you really made me happy.

So thank you.

Falcon Gratitude 2
When I came back from my extended absence last year, I had a series of articles (which I’m quite fond of upon retrospection) looking at A Link Between Worlds and the Zelda series as a whole…something I’ve analyzed several times over. This year, I don’t have anything quite as long winded planned in my return to written reality, but I’m trying to change it up a little bit…by not talking about the Zelda series for a change! For example, would you believe me if I told you I was about to talk about a non-Zelda game?

Non *Zelda* Game

Non *Zelda* Game

Or that horses aren’t even involved?

Weeeell, technically.

Weeeell, technically.

Cheating a little bit here, but if enjoying Mario Kart is playing dirty, I don’t ever want to be clean again. While I really do want to discuss Mario Kart, in all of it’s ridiculous glory, I do reckon I should first discuss Smash U, as it would be the first time I’ve really talked about the experience on ATE as opposed to just alluding to it, which is odd now that I think about it. Smash is up there as one of my fave games to sit down with, and the new ones are no exception. I’m impressed Nintendo had the development capabilities to make both the 3DS and Wii U versions of Smash a reality in the same year, let alone within two months of each, but I suppose we should in fact thank Sora Ltd and Bandai Namco Games for being able to pull it together at just the right time.

Which Bandai Namco Don't Always Get Right

Which Bandai Namco Don’t Always Get Right

 

Like Sometimes Seriously Doesn't Get Right

Like Sometimes Seriously Doesn’t Get Right

 

Like, What The Hell, Dude? Were They Planning A Spin Off Game With These Two Idiots Called The Adventures Of Derp Face And Captain Horseshit?

Like, What The Hell, Dude? Were They Hoping To Launch A Spin Off Game With These Two Idiots Called The Adventures Of Derp Face And Captain Horseshit?

My initial write ups on Smash weren’t poppy enough, I’d say in review, which is really what Smash is: vivacious and pretty (much like the flower). We will ignore that in reality, poppies are used for the production of morphine and codeine, which ruins my comparison…unless you’re totally into that kind of thing, in which case I have no hesitation to likening Smash Brothers as gaming crack, just all around being a video game equivalent of an addictive narcotic.

An Average Example Of A Smash Player Between Matches

An Average Example Of A Smash Player Between Matches

I do in fact, wish to officially review Smash still, so I’ll keep my thoughts on the game more rapid fire and less explicit. To that point: super glad there’s an intro (3DS version lacked one), very pleased the online is functional and appealing this time around, and the balance struck between both Melee and Brawl feels just right. Even as a die hard Melee fan, I’ve surrendered to the notion that we can’t nor shouldn’t want the exact same thing for the rest of time, and Smash U feels fresh and familiar enough to have me hook line and sinker. The variety of play at hand in the new Smash was always a known known, but perhaps the levels of customization there after were an unknown unknown, with stage creation and new fan ideas for mini games being a delightful surprise.

Smashketball? But Of Course!

Smashketball? And How!

While the new Smash being good isn’t a surprise, per say, I think some of the ways that the new Smash is good, are. A consideration to competitive balancing as opposed to the denouncement of it was definitely one, cross-platform release was way more forethought than I remembered Nintendo being capable of, as well as online play actually mattering to the grand scheme of Smash longevity. And yes, while we can scratch our heads at certain elements of the execution, like no current plans for paid DLC (madness, I know), or an easy way to trade custom stages through the Wii U itself (though talks of an update have been mentioned), I still acknowledge an awareness on Nintendo’s part at paying attention to what matters most: us.

The Fans

The Fan...Err, Not Him.

Err, Not Him.

 

Yeah, Them

Yeah, Them

I say this with a certain sense of positive energy, as Nintendo hasn’t always had a healthy awareness of who really matters, as previously mentioned. Nintendo coming out and saying they want to add online functionality, including an easy way for fans to trade custom levels online means they are listening, and ultimately being more self-aware about what meaningfully relates to their games, which is good. What excites me more is that the positive momentum of Smash doesn’t exist in a vacuum. Smash U’s ambitions are just one example of Nintendo “getting it” a little more recently, another example being Mario Kart 8’s video replay system, in which Nintendo has once again showcased it’s the fans who help make the games worthwhile, and imbues them with the power to make Nintendo games more fun well after the game is released.

The Luigi Deathstare being a prime example of how developer tools (even incredibly simplistic ones) in fan hands, can help celebrate the little things about video games everyone loves so much, which is what matters at the end of the day.

Luigi Deathstare

Don’t Look At Me Like That


Okay, okay! Sorry…your death stare is anything but little, Luigi…

Just for clarity here, using Mario Kart as my current example, mindful systems with the intent of fan inclusion, is an acknowledgement on Nintendo’s part (by action at least), the company realizes one positive but big change they can make in moving forward. The Luigi Death Stare, which spawned from the replay system and through “fan creation” unintentionally helped to promote Mario Kart 8. This meme that was spawned from a 10 second clip ended up going viral and peaked so much interest about the game, it was a better advertisement for MK8 than Nintendo could have ever thought up of without the fans.

With Mario Kart 8 still in mind, you can even upload the clips to Youtube (even just aside from the mode “Mario Kart TV” in game to see what’s going on globally), which is a step forward in Nintendo using more topical technologies to acknowledge fans, and with it, a willingness to give us more control in helping to contribute to the games they make. Mario Maker is yet another example of Nintendo understanding just how important fan support, community and creation are in helping grow a healthy product, as the entire premise of Mario Maker is to make new content using an established Nintendo formula for your fellow gamers. Fan creation (and modding) have been key elements of contribution in modern day game design, a concept very successful companies in the field of video gaming adopted a long time ago.

*Cough* To Name Just One Slightly Relevant Example

*Cough* To Name Just One Slightly Relevant Example

I’m aware Nintendo has dun f***** up a lot…with the Wii U specifically, and in ways involving their own products and the community that are hard to accept as reality. In this moment, I must acknowledge that Nintendo has been imperfect in many regards, and is behind the times both technologically and conceptually in a variety of ways. However, it’s times like these I notice a willingness and effort to change, which is an excellent first step to self improvement. When I start to notice these little changes forming a bigger picture, a far more engaging bigger picture, I’m reminded while you can’t always “count” on Nintendo, they will always surprise you. This is exciting in this case, as the winds of change seem to be in Nintendo’s favor.

Let’s just hope that breeze turns into a gust and ends up being a wind storm.

Sounds Fun In Theory, Anyway

Sounds Fun In Theory, Anyway

In closing, while I’m always rowdy and raucous while playing Smash, Smash U is a part of a stable of games that represents a healthiness with it’s ambitions in relation to Nintendo’s future. A relief comes in analyzing Smash, Mario Kart etc, in that while Nintendo has shown time and time ago they know they have a community, these recent instances may be a sign they want it to be a real part of how they develop moving forward. Nintendo has shown they know how to have fun behind the wheel, but they may finally be understanding that they don’t always have to be driving for us to get somewhere good together.

Who knows? Perhaps now, like so many other developers, they realize we (the fans) know how to burn rubber too, and sometimes, having fun means throwing us the keys and saying “Let’s Go”.

Allons-Y

Clara See
11th Annoyed

~Pashford

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