A return to the scene of the crime.
How many times we got to teach you this lesson, old man?!
Perhaps I’m being too dramatic with that assertion; though I was pondering since yesterday about whether or not my approach in discussing the idea of a preview for the new Zelda game, Echoes of Wisdom was too harsh or perhaps…just too far out there in general. Before I went back and read the article in confirming my fears, the essence of the article swirled in my mind as if a betrayal of sorts, Zelda being so high on my list of preferred entities within the gaming realm, kind of a “look how I massacred my boy” (girl) moment in retrospection. 
Like dunking on Link for BO related issues after he just saved
both your ass and Hyrules from utter destruction. The utter gall
In my moments initially thinking about it, the article was maybe too bitter, almost bitingly cynical, as if I needed a put a fucking muzzle on my very notions of the god damn thing being a danger to itself and others surrounding it. Not so however, as I kind of enjoyed my final approach in what I was throwing down. I think more my point was that everyone and their mother was going to preview Echoes of Wisdom, so my contribution of consequence added to that pile was put forth by my own volition within the context of radically doubting the worth of both my addition and to the worth of the pile itself. I will always put a seal of approval on the ideas of radical doubt and severe skepticism, as it brings into focus what is and is not. I’ve jokingly referred to it as the Weathered Silver Lining axiom when I’m riding my bike in the rain; I’m not attempting to focus on how much it is raining, I’m attempting to focus on how much it isn’t raining.
Very much in line with the Still World aesthetic Echoes of Wisdom
has to offer: not being able to see the void through the trees
Say what you will about the flaws involving Cartesian Dualism, at least it ignites a much better conversation on the matters of thought and reality at large, which I feel as if is a vital proponent of any question worth asking, no matter how inherently flawed from the get go it may be. I have considered all of this could very well be overthinking the matter, but I’ve also found upon further inspection what many refer to as overthinking is just regular amounts of thinking, the everyday individual rife with complacency. 
Complacency is an unbroken pot
My “non-preview” of sorts with Echoes of Wisdom did…echo a write up I did on Portrait of Ruin, which was similarly structured, in that it was almost a windup proper instead of an actual piece laying out the bare essentials of what the title had to offer. With almost 20 years to consider matters involving the title, and at least half that time wishing for a re-release of the title, you’d think I would have jumped at the opportunity to wax philosophical about an underrated gem and cut my teeth on the gorgeous crystalline subject matter Portrait of Ruin so effortlessly shines with.
I like my games to rock, so to speak
I’ll rein myself in here for a second and offer an actual posit of thought in regards to Echoes of Wisdom, just to throw the dog a bone, as it were, and to curtail the obsessively excessive existentiality I have imbued with my thoughts on the matter. The Echo system feels like a fun approach, and most certainly feels like an attempt at emulating what Breath of the Wild was throwing down in terms of creativity being applied to the everyday situation in Hyrule. I’m wondering if the 2D space will have enough depth to maintain that higher level of improvisational satisfaction in the matter, as I feel as if one of the biggest contingencies of the playground like feelings of BoTW was the physics engine itself that holds the whole reality os possibility together. Don’t get me wrong, being able to solve most problems with beds in EoW is a laugh, and I’m very much enjoying sicking my flying shrub (Peehat) on the fools in Hyrule, I’m just worried about the lack of versatility that will carry the same weight with a 2D sensibility.
This is definitely as close as I ever *want* Nintendo to get in
allowing gamers to bed Zelda *shudders*
This critique is certainly not an attempt at an admonishment of Echoes, as the core essence of what is on offer does successfully breed playful interaction and creative solutions, far more so than just pushing a box or swinging a sword, as it were. At least one has to think fourth dimensionally in a sense, or at least if one is so amped up in tackling their issues with a pomp and circumstance worthy of a blue ribbon baby in the field of conceptual conquering, which is always a welcome offer at hand, regardless of game.
A much more refreshing approach than Link’s strong armed
approach of making every day a new rendition of
Sword Problem Solver Simulator 9001
And though this is purely anecdotal, one of the inherent problems with creating more conceptually challenging games is that, and keeping in mind the bar is low, if you make the puzzles or intellectual approaches to insurmountable, you risk immediately alienating a huge portion of a would be fanbase, a serious risk for any video game seeking audience, let alone a sweetheart from the Nintendo camp. There’s a reason games like Silent Hill helped create the standard of having customizable difficulty levels for the puzzles themselves without dumbing down any other portion of the title, and it’s because it’s a lot easier to just make a hole in a wall to get out of an escape room than to solve the mystery of actually just escaping one.
Echoes of Wisdom’s flex: can’t figure out a solution?
Just sleep on it, it will come to you.
My only other final thought on related matters, more so in regards to yesterday’s write up, was in reference to the semantics of what elements make up or help to subsist what a game preview is in it’s “-ishness” of existence, and I think the ultimate answer therein, while maybe not revelatory mind you, but certainly bears a mention, is the conveyance of fun to a yet decided audience.
Hopefully I did my job, though I have often found when you do things right, people won’t be sure you’ve done anything at all.
~Pashford





















