Tag Archives: Worthy

Behind the Games: Alien Signifiers

In a world that often defies the concepts of what constitutes normalcy, one is then tasked with the notion of approaching the everyday with a paranormal thought process.


Let’s get real spooky with it


Something I think about a lot that maybe doesn’t become more radically apparent to the readers eyes is more about the ideas behind the games themselves then just what the games “have to offer”. I’m sure I’ve stopped to consider before how others view or interpret gaming, though I find it’s always worth sharing just how deeply I’ve dug into the consideration of what those realities entail. I believe this thought has come to mind with my small article involving the Metroid Prime 4 reveal, and my approach in briefly covering “what it is” vs “what it isn’t”, or at the very least in a more paired down exposition of the matter, the information people wanted from the piece (or said trailer the piece was about, more so). I kind of alluded to some of what I’m speaking to right now with my mention of another article involving just what makes a “REAL” Zelda game, in fact a “REAL” Zelda game, and obviously, opinion’s will vary.


Worth it to mention for our younger readers, that
the trailer for Wind Waker on Gamecube, which debuted
more than twenty years ago, had initial push back from
a bunch of “hardcore” fans for not being a “REAL” Zelda game


One word I didn’t use at all in my original decontructionism involved with “The Abstract Limitations of Wisdom”, and it’s address of what entailed the “-ishness” of gaming in general was in reference to “signifiers”, which reappropriates a word from philosophy to better understand gaming through a similar lens, and helps to highlight my points in both frame of reference for how I view games, and the relative value of how others view games, among a myriad of aspects involving the “play” process. For example, with Metroid prime 4, I didn’t feel the need to focus on any lore indicators and or implications about the MP4 trailer, even the name of the planet, let alone the fact that Samus got “psychic abilities” to operate mechanisms within the games context. Some of this does boil down to priorities, as others may be more invested in the world of Metroid more than me, but the relative “signifiers” for what was present seemed on brand with MP4, which was the priority implicit with the presence of the “signifiers”, more so in the general vibe of what people would come to expect within the series defaults, more or less.

More to a specific mention, moments involving a new ability are relevant, yes, like Samus’ new “psychic abilities”. Though relevant, these abilities do represent just another “signifier” so to speak, and brings to light the idea of properties possessing propositions, that familiar which belongs to them, these elements they guarantee as “signifiers” and that one can effectively blend or utilize appropriately. Whether the utilization is through fantasy, sci-fi, or a hybridization process thereafter, the “signifiers” embody the rationalization of the entity, and thusly dictated and vindicated through the property possession proposition of said entity to predicated the “signifier”. One quick example that springs to me in reminding me of some of the “high” tech stuff that might pass off as a hybridization process thereafter (I.E. MAGIC) for such in the gaming realm is Metal Gear Solid, which more or less kind of comes off as purely magical in some respect, but still as a series, has a very strong identity, with effective “signifiers” for what gives Metal Gear Solid it’s “-ishness”, so to speak.


Pictured: “the unseen”, aka, nanomachines, son

With all that in focus, but shifting perspective a little bit, I think reassessing the priorities of the collective represents a good relative observation as well, as gaming possesses several interpretations, depending on who you speak to. I think, in maybe the most reductionist of approaches, reducing gaming to a consumer product…which it is, if we take away the magic of marketing and the beautifully blinding effects of nostalgia for just a moment, then we beging to see the justification process involving the relatively straight forward yet bizarrely abstract evaluation methodology of what the game worthy or unworthy, as it were


A set of signifiers, as it were, which sometimes entails
Captain’s America’s buttcheeks


Within an even greater narrowing of this perspective, or to help dismistify the trascendence process of worth to a zero sum total, Nintendo is essentially selling the player on this new game with signifiers, and in that context, you have to look at Samus’s new suit, the new abilities, and even in more obtuse ways, see “the unseeable”, to deduce whether or not both what you have been shown and from a marketing standpoint of excitement, what has not been shown, in order to justify to yourself whether or not these new signifiers represent a successful rationalization process to spend sixty dollars. I think to many, that would almost be a spoiled deconstructionism of what has occurred, with so many excitable hobbyists defending brand names or delusional fanboys already sold on the name Metroid Prime through a process of self-identifying through brand name and consumer product alone, the unseen of the trailer is the blind loyalism that follows a branding of signifiers that concludes an already spent sixty dollars, outside of further context.


Basically what anyone thinks when they start reading any philosophy

I had a lot more to say, which would have continued to dive into the notions of the metaphysical realities that follow suit in the observance of the nature of gaming and how those abstractions further and perhaps even more importantly cement the notion of valuable signifiers within the realm of gaming and the unseen, as it were, but we’ll have to leave it there for now. I am left with the notion that I have long agreed, as an aside, with the old observance that gaming is a business that art sometimes escapes through, though that’s another conversation upon itself as well, and yet one more point of interest that will also have to wait patiently in the wings until it’s more timely debut is to be center stage within the theatrics of the gaming world.

~Pashford

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