Tag Archives: Sigil II

Only Happy When It’s Pain

The grandiose feeling of absolute inanity.


If you’re the type of person who loves the idea of watching
grass grow, and what follows soon thereafter,
boy do I have the game for you

As I attempt to gather thoughts about video games, and pour over news articles within the consideration on reporting about them or providing my own insight into the matter, I am struck with a complete absence of compulsion to do either. The truth of the matter would suggest that ever since the destruction of Raccoon City, I have been adrift on the sea of malaise and discontent within the world of gaming at large.


The stagnation may be an aftereffect concerning FOMO involving
not being able to spend time with my pointy headed boi in this,
his hour of reprise


Which you know, happens. We all have our off days…it’s just when those off days turn into off weeks and then months is when things really start to become problematic. I’m beginning to think I’m going to have to reconsider my approach to either how I process ideas about the industry, or my playtime in general involving video games, cause there is plenty *to* write about, and lots of interesting games to play and share thoughts on, but this current headspace I’m subsisting in is most certainly unbecoming of one who wishes to be a Johnny-Fucking-Appleseed of gaming glory and wisdom for all to partake in.


The escape room involving Johnny
Appleseed sounds so terribly ominous

I still have a litany of games I need to play through, with serious doubts about how many I’m going to see to completion. It’s less me not being interested in them, and more me attempting to prioritize some kind of synergy with writing articles for ATE, as some games are great, but I can’t always necessarily get ideas out of my time with them. I’m still loving on the expansion to Elden Ring, but the experience ain’t exactly a creatively inspiring one, as I’ve gone on about before. A lot of the games I do end up enjoying in question are more due to the experience, making the act of playing and the enjoyment there after hyper non-lingual. More of a feel, less of a tell.


The Power Glove being an interesting example of feel vs tell,
as after you’ve got a feel for it, you will tell others not to

The Legacy of Rust expansion involved with the recent release of the Doom 1 and 2 bundle is a fantastic new episode for the series as a whole, as from top to bottom, it’s a real banger. New weapons, enemies, great level design, amazing OST…it’s got the goods. It’s crazy to think I’ve basically been playing a level of Doom since I decided to start playing through Doom 2 on the PS4…nearly to the day last year. I absolutely can’t remember why I even started doing so, though I want to say I may have gotten wind that Sigil II was going to see a December release last year, and wanted to get back on the Doom train in anticipation. It did finally launch on December 10th, and I remember doing a mad 4 hour binge on Ultra Violence and played through the whole thing in one sitting.


Hell yeah

I am still slowly but surely making my way through Echoes of Wisdom, more or less out of respect for the Zelda series as a whole, though the game is a fantastic follow up to the idea of what was the remake to Link’s Awakening. It is simply time that thwarts me, and little else. The same goes for putting more effort into at least getting the non-bad ending for Portrait of Ruin, as I ended up just getting the shitty one and and calling it a day. I so often treat that which I love with so much flippancy, one looking into my daily machinations would wager I enjoy my enemies and the feelings of contempt more than my compatriots and the warmth of joy on the regular.


The all-consuming nature of failure empowers me with gusto

In some last ditch effort to try and topicalize my writing, Sakurai, father of Kirby and creator of Smash Bros, posted a video marking the end of his awesome Youtube series ‘Creating Games’, with some poignant closing thoughts. Not only did he reveal that the “Bros” in Smash Bros came about as a suggestion from the late great Satoru Iwata, putting forth the notion the fighters weren’t really fighting, but friends settling a little disagreement, but Sakurai goes on to close out with a touching tribute to his former boss and good friend he had in Iwata. An excellent sentiment and worthwhile moment, that reminds us all to celebrate what was, in order to respect how far we’ve come, and to help build an even brighter future moving forward.


Cheers to you, Mr. Iwata

~Pashford

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