Tag Archives: Quakecon

What Fresh Hell is This?

I have gone on at lengths about my constitutionals in the past, and the hell that usually follows.


Hell is other neighbors…oh wait, it’s just Isabelle.

To that point, this is usually an exciting time of year for a break on the scorching shores of hell, as Quakecon usually comes delivering with some big guns in terms of news and announcements. This year, they announced a new re-release/enhancement for the digital versions of both Doom+Doom 2. The new re-releases/enhancements can either be purchased as the bundle for around ten bucks, or if you’re one of the many people who already own them, you will see the new content as a free update, which was amazing news to hear as someone who has indeed purchased both these titles uncountable amounts of times.


The harbingers that signified a perpetual lifetime of Doom ahead

The list of quality of life features is exhaustive, and the games new upgraded features include new cross-platform multiplayer, with both co-op and deathmatch for up to 16 players, a newly implemented weapon wheel to make switching between guns that much easier, a choice between the old soundtrack and a modernized version by composer Andrew Hulshult, who did the music for the last Doom: Eternal expansion, enhanced visuals and mod support, and even a brand new episode called Legacy of Rust, which was a collaboration between id software, Nightdive studios, and Machine Games. There’s actually a load more of improvements involved, and a trailer to showcase just some of what we can look forward to.

I would say I’m excited to revisit Doom II, but i’ve literally been playing it every day since last year, though I’m more than happy to take a new coat of paint and and some fresh hell to keep the fires of excitement burning.

~Pashford

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