Sometimes, there is no cavalry.
Sometimes, that’s not an issue
As would be apparent to any regular readers, I took the last couple days off from writing after months of keeping to a strict schedule of writing everyday. This was kind of in response to a number of random elements coalescing into what would become a wall of exhaustion that I hit going a hundred miles an hour, which needless to say, was a fairly definitive stopping point of a non-negotiable nature.
Being launched into a wall at high speeds is the
entire point of some games, but often times, it’s
a bit more metaphorical
I can’t say I’m fully operational again, I’m more or less surprised I’m even out of bed, as the past couple of days have been nothing but a vertical non-state of being, but there are far worse ways to become derailed. I did mention during my wrap-up of my writing involving the RE3 remake, that it was a combination of wanting to reflect and kind of a post-project completion depression of sorts, which most certainly came to pass, so perhaps it was all unavoidable, in a way. 
In that kind of unique, political approach
of confrontational Nemesis is so well known for
Which, you know, these moments are kind of frustrating, but are a part of a reason I’m gratified to have an unofficial conduit of sorts to write through, as I think if I was just straight up forced in regurgitating headlines, or was had deadlines involving playing through games at a breakneck pace, I would be the same kind of miserable I was towards the beginning of 2017 when I finally stepped away from writing about video games entirely…and nearly for seven years straight at that, save for a random one off five years after the fact. 
There are worse ways the situation could have
resolved itself, is what I’m saying
I’m still not completely sure how I want to possibly change things up moving forward, in reference to whether or not I should refocus my endeavors in terms of delivering randomness on ATE, as I’ve had thoughts as of late as to what value is. Maybe there is no great definitive answer. Maybe randomly mentioning about how Halo going for a drastic change up by offering a shift in perspective from first person to third being a game changer is good enough on a random day. Maybe citing my excitement for what seems like a resoundingly positive reaction to the Silent Hill 2 remake prompting me to think we have a Silent Hill resurgence on our hands is enough to merit the making of a brief article. Perhaps I’ve been on the right track all along by offering up new ways to analyze life in general and applying that perspective to games in a microcosmic way of verifying it’s veracity as valuable, and that being enough of a reason to get out of bed and write something.
I’ll continue thinking of better questions in the mean time, cause as usual, I’m still not settled on the idea there aren’t better ones yet left to ask.
~Pashford
Tag Archives: Dr.Strangelove
Thinking About Video Games
Filed under Fun Game Times