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Impersonal Propriety

Following up on my last post, and based on “recent historical precedent” that I’ve haphazardly set as of late, in record time, I continue to force myself back into the writer’s chair, in order to recapture a long lost essence of myself once again. A reawakened dormancy with a potential comfortably compared to the forces of nature lashing out with all of the casual fervency of a splash of water on ones face produced by a malevolently manic maelstrom.

Refreshing and rageful!

Oh, and just an fyi, if my formatting on these posts seem like some looney tunes bullshit to you, it’s because I’m writing them from a bluetooth keyboard connected to a phone, as I haven’t had a real computer of any kind at my place in years cause I am an absolute fucking mainiac.

THANKS FOR UNDERSTANDING (he said calmly)

Anyways, in my last post, I opened up with a playful comparison of my time away from writing akin to Link being in the sacred realm for 7 years in Ocarina of Time…which made me do a double take. Has it actually been 7 years since I stepped down from writing in an official capacity about gaming? And now more than a decade since I started writing on a professional level about the same topic? The time scales I’m starting to grapple with are absolutely wild, but I guess that goes without saying when your Xbox Live account is old enough to legally drink.


The face my Xbox Live account makes when it realizes its entire existence is to enable me to spend time with random, angry kids who have all somehow, seemingly, fucked my mother


To my point: the last couple of posts over a similar amount of years was my want to write once more, fueled by a genuinely curious introspective bent that was nicely paired with an exquiste aside of existential recalibration to give the whole endeavor quite a little kick of chaotic discontentment.


Pictured: Somewhat related

The crux of what I desired lay bare in the form of naked aspiration; no longer in search of solidifying a financial creed in the gratitious necessity to prove myself to some kind of authority figure, contemporaries, colleagues, or even myself. I became part of the authority, a contemporary to the news makers, a relevant peer to colleagues in the gaming industry, and through the accomplishment, evolved into a new version of myself for all my efforts, grander than ever before.


A lot like this, except without the underlying pretense of dog fighting involved.


I suppose I am regurgitating here ever so slightly, but my address is one of earnesty. If you go back and look at the vast majority of my work on Active Time Event, I put full force of effort on the games, and rarely talked about myself. There was reason enough of course: I was attempting to fake it till I made it (kind of) scenario, writing in the voice of what is generally accepted as proper game journalism, aka chasing the shadows of how EGM writers wrote when I was growing up. At least, to me, that was the standard of excellence, and one worthy of carrying on.


Devil May Cry 2 is going to be cooler than I can imagine?! Oh boy! I can’t wait to get my hands on that one!


While I have no doubts I will wax nostalgic once again about what was, the point of that fact is the acknowledgement of what will be, and where my success in the realm of writing lies.

I’m just generally excited to get back to all of it, as I always joked about how gaming was my anti-drug, and like most good things in my life, what started out as a joke became the reality. My renewal of focus comes with the idea of a clean approach, simply writing about games for the sake of it, a complete dismissal of money involved, a want of notoriety kicked to the side, the idea of “building a brand” nothing short of a bafflement to me. Even the simplicity of the layout of this blog before you is just that: a detachment of the superfulous, a delcuttering of the irrelevant, on display nothing but the ideas, thoughts, and writings about games themselves, far, far away from the ills of commerce, shallow spoils, and plastic love that dillutes the daily and degradates the dreamy dissodance of desirous delirium.

Now eventually you do plan on having video games on your video game blog, right? Hello?

If I may yet conjure one last effort involving a defined vision for what I wish to will to life; a dialogue of sorts would be wonderful. Beyond that, all I will ever need to be content is quite simple: a curious reader, a want to write, and a game to play.

That will be enough.

(Next time on Active Time Event: Video Games: Real Police Dude edition)


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