I ended one of my last posts on a somewhat dubious note, as by the end of my experience spent with the bulk of the content involving Crypt of the Necrodancer (over a hundred hours mind you), I still wasn’t even sure if I ended up being deeply satisfied with the entire affair when all was said and done.
I did however posit the notion that Necrodancer was a solid effort, carrying the torch of those that had lit the fire that came before it, but I was still stuck in this weird purgatory of emotions involving the entire title. It’s worth mentioning that one can recognize what one may consider an objective “goodness” in relation to quality about the piece, while overall possessing a personal subjectivity that differs in terms of tonality and or preference when regarding it at large. One random but notable example of this comes in the form of Minecraft, a game which I can appreciate for its significant impact to both gaming and the culture at large, but will always remain a game I will be touch and go with for likely the remainder of it’s existence.
Though some of you may understand where I may be speaking from in this regard, a not too small minority share of you may yet question either the sanity or wisdom of an individual who would invest over a hundred hours into a single game and still be on the fence about whether or not they enjoyed it, and to you I would say fair enough. I do think people should be a bit more thoughtful and less dogmatic about their media consumption, gaming obviously not withstanding a lesser scrutiny. Too often, people expect no less than an industry defining experience or one of the best games of all time to greet them when they boot up a new title, with anything less not being worthy of their time.
In some regard, I understand the defensiveness and or impatience when a game which one has waited so long for, ends up being less than. If we consider what very little precious time we all have to spare, wasting it on what we might consider an inferior product does feel like a huge slap in the face. For that very reason, I do not know if in good conscious I could consider recommending Necrodancer to anyone outside of the most stubborn hardcore gamers for it’s ridiculous difficulty curve. I would most certainly laugh at anyone who told me to stick with an experience for at least a hundred hours until it got good, and all of the farce that is implied there after.
It reminds me of when I use to do paid reviews, and ended up giving Super Meat Boy a 9/10, which for anyone who knows me would likely be shocked I would rate the title with anything less than the highest marks. And while I do love the game so, I really did feel as if Super Meat Boy had a glaring accessibility issue, and that no gamer with any level of impatience, anger issues, or was generally difficulty adverse would want anything to do with the title, and that is no small number of people to consider.
Which makes Super Meat Boy stand out as the inverse of Minecraft in my prior example, as I think the objective “goodness” in relation to quality of the title is superseded by my own subjective sense of preferential treatment, as the title might represent what I believe to be one of the most engaging indie titles of all time, though I can see why that much wouldn’t be true for so many. Meat Boy also helps to underline another relativity, and that is the inherent difficulty there in. Having grown up in the 8-bit era and when the arcade scene was alive and well, I spent many of my formative years cutting my teeth on some of the harder experiences gaming has ever seen, so I tend to enjoy the challenge of it all, which does end up clouding the idea of what enjoyment is for me exactly, which is where my sense of curiosity comes in in terms of where Necrodancer stands when all is said and done.
I was actually going to spend the majority of this post discussing my ability to finally pull the trigger on playing Cadence of Hyrule after such a ridiculous delay, but now realize there was enough of an incomplete thought involving my unresolved feelings towards Necrodancer to discuss it at some length. To that point, I’ve been imbuing more philosophy in my writing about gaming, to hopefully increase the value of the discussion in general, to prompt internal dialogues about our relations to the media we consume, and to promote the sanctity of the self-reflection process by and large as a key component of personal growth. With all of that said, I felt reassured that my mind was in a healthy place of consideration when not having a final, conclusive judgement on reducing Necrodancer down to a singular point of qualitative reference, cause ultimately, it was not ever about whether or not Necrodancer was all the way good or bad, or that I was enjoying or not enjoying the experience decisively at any given moment…it was the sheer notion that we both were existing through each other, as a signification of the very essence of proof of both of our existences. I had this thought after reading this excerpt from “Being and Nothingness” by Sartre:
“But it is also possible (and this is the case with my companion), that by means of the body and by compliance to the body, the for-itself seeks to recover the totality of the non-conscious-that is, the whole universe as the ensemble of material things. In this case the desired synthesis of the in-itself with the for-itself will be the quasi-pantheistic synthesis of the totality of the in-itself with the for-itself which recovers it. Here the body is the instrument of the synthesis; it loses itself in fatigue, for example, in order that this in-itself may exist to the fullest. And since it is the body which the for-itself exists as its own, this passion of the body coincides for the for-itself with the project of “making the in-itself exist”. The ensemble of this attitude-which is that of one of a kind of mission: he is going on this expedition because the mountain which he is going to climb and the forests which he is going to cross exist; his mission is to be the one by whom their meaning will be made manifest. Therefore he attempts to be the one who founds them in their very existence.”
I think there remains a profound value in the wisdom Sartre puts forth when extrapolating on the very essence of existence, in proposing this idea of the process of transformation first being, and then doing becoming the essence of the entity, defining the essentially that creates core values of the fibers of being that end up making reality the rich tapestry of existence as it both becomes and then transcends it’s own being in the process. In essence, Necrodancer and I went through the process of becoming, which ended up being the most relevant qualitative value of our existences realized.
~Pashford
Existential Elegy
Filed under Uncategorized