When I was younger, I created a rather short to do list in my life:
1. Beat every game I play
2. Meet Future Me
I’ve since crossed one of those off of my list as implausible.
Something like the inevitability of never finishing every game I play is secondary to the fun I have of course. I see this in my later years, not soon enough realizing the value of quality vs quantity. This doesn’t make my gaming life any more predictable, mind you. Not a day passes where I’m not reminded of the unexpected happening, the future excels in this regard. My expectations in gaming are always adjusted, which can elevate and dissipate my mood, very normally in a 24 hour period. The every day is a balancing act, and coming out even at the ass end is a victory in my book. Sometimes, it’s not a matter of IF you can, but a matter of WHY you should.
I remain positive, retaining my adjusted expectations, fully aware of the daunting tasks ahead. Even when I’m reminded of all of the things I don’t have at the moment, I’m motivated to not accept defeat. Double Fine’s new IOS game is a unique example of far outside my applicable back log, still not even owning an I-device for which I could use to play the game.
A game about super heroes, Tim Schafer, and it’s free.
For all of those able, back log be damned…
…and with that, I move onto my my last entry (for now) into my feature “The Attic”, with my final piece from The Myspace Era of early writing. This piece, with the rather horrific name “Mungo Jerry Knew”, was likely written in an insomniastic rage fueled by little more than caffeine and a lust for gaming. The date of post was June 15th, 2009.
The Attic presents…
OUR FEATURE PRESENTATION
Mungo Jerry knew…
(As an aside, like my first few Myspace rehashes in The Attic, this write up was untouched for authenticity)
This piece is quite loaded, and as mentioned, was thrown onto a screen without any proper care for intent or reason. I cover a lot of stuff here, not in the least of which is my recently discovered backlog problem, which I’ve referred to lovingly as the name of this attic post. Mungo Jerry was a British rock band responsible for the 1970 song “In the Summertime”. Pretty sure I was in a groggy state of silliness, and found the lead singer’s voice hilarious.Just to get that out of the way.
For the rest of the unfocused thoughts, I still maintained a nice clarity about my writing. This makes sense, as I have mentioned, I was knee deep in my freelance work for gamersinfo.net at the time, and was writing a variety of gaming reviews for them. Still, my editing and proofreading skills…not 100%. More to the point of gaming, I touch on a few golden basics, like the summer catch up, and what would be the standard of back logs. I refer to The Outer Haven incident as signifying one of the earliest moments of realization. This confuses me, as I remember the Christmas of 2007 being a more proper genesis of backlog related crises. Being completely absorbed into the Guitar Hero/ Rock Band scene didn’t help, and would dilute my free time to the point of contradictory woe. One truly grisly example is buying the collectors edition of Fallout 3 on launch day, and never opening it.
I also bitch a little about the Wii, forecast my inevitable disappointment with Nintendo’s lack of engaging 1:1 motion control titles, and also put forth the mention of “The List”. This was a tool I used to combat The Bog of Backlog. While it really only was a simple check list, it helped greatly, and marked the beginning of a new era for me. “The List” ended up being of a legendary status in completionism, with an added ripple effect of self-awareness. I mean to say, that this was about the same time I evolved my original concept of “The Minor Rules of Nothing Major” idea into something of an actual tangible tome of knowledge.
Encyclopedia Muranica was concocted, and then put into motion as a legitimate outlet for my writing and gaming to reach new heights of collaboration.
The stage was set, the players present.