The Attic: A Man Chooses, A Slave Advertises

Many important things happened today, to someone, somewhere.

Not necessarily in gaming….

Seems to be a shit storm kicking up in regards to box art, but the whole back and forth is the classic dichotomy of creativity vs. industry. The inevitable 180, when an artist comes up with an idea, and someone tries to thank them with a mis-directed  smile and a  mugging.

The first box art bonanza popped up a couple of days ago, in regards to the motivations behind the rather uninspired BioShock: Infinite cover. Ken Levine simply responded with “meh” (citation needed), and went on to say further that anyone needing the box art to decide their purchase, needs a cover like that to convince them.

He followed his initial statement with the helpful sentiment that you’d be able to participate in a community vote here, which will ultimately lead you to printing a much more attractive cover art.

Some of us plagued by this issue, sadly, predate this useful mediation.

The first reason Dr.Wily didn't create Suicide Man.

The first reason Dr.Wily didn’t create Suicide Man.

With those thoughts out of the way, I continue my foray into the past,  by presenting yet another piece of older writing in my feature “The Attic”. This next piece was chosen as the second of three entries from my earliest days of writing personal jive on Myspace. This particular piece was posted September 17th, 2008, more than a full year after “Gotta Ban Em’ All”.

More thoughts after the write up…

and now…

OUR FEATURE PRESENTATION
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A Man Chooses, A Slave Advertises

I am Pashford Murano, and I’m here to ask you a question. Is an MMO player not entitled to the sweat of his brow? No says the EQ player, it belongs to me. No says the FF11 player, it belongs to the designer. No says the WoW player, it belongs to everyone. I rejected those answers; instead, I chose something different. I chose the impossible. I chose, Warhammer! An MMO where the player would not bore of the PvP. Where the users would not be bound by petty collision detection. Where the great would not be constrained by the small! And with the sweat of your brow, Warhammer can become your MMO as well.

Now play around with the trial version, would you kindly?
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A far different write up than my first attempt, and with a lot of my style attached to it. While the bulk of the post is largely just a modified version of Andrew Ryan’s speech at the beginning of BioShock, you can see where I’m headed in my efforts. The amount of time that had passed between this post and my last one, isn’t quite as important as the amount of writing practice I got in the interim. I was lucky enough to be offered a position writing for gamersinfo.net as a reviews writer, based off a random two in the morning exchange I had with the owner while playing Beautiful Katamari.

She was thrilled she met someone on Xbox Live who used punctuation instead of racial slurs.

I succeed at impressing, and wrote a couple dozen  video game reviews, helping me to strengthen  not only my writing habits, but my gaming resolve.

The concept within “A Man Chooses, A Slave Advertises” was directed at my hearty swath of friends, who always tried to get me to play WoW. I enjoyed playing a variety of games, and could never commit to the rather involved endeavor of an MMO, let alone Warcraft. Yet, time after time, their “unwavering devotion” and love was routinely second guessed by some impossible hope the next MMO was somehow going to top WoW. They had gone on to such great lengths about Warhammer (releasing at the time), that even my interest was peaked.

I wrote “A Man Chooses” as a sly poke at the inevitability of Warhammer going top side. While they might have been under the impression, I quickly observed that Warhammer  would in fact, not represent the ideal of Rapture. It would instead,  sink in spirit as fast as the hopes and dreams of an underwater Utopia motivated by narcotics, and the genetically enhanced corner store magic powers they represented.

And oh, how things got wet.

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