Well, maybe in one regard.
While my thoughts on these recent events haven’t been expedited, my playing has, and I’ve enjoyed the massive derailment of all my other gaming projects. A new console should bring tidings of great joy, which is convenient, because they always launch around Christmas. The time of the year when I’m not so holly jolly and more just fucking broke.
Not that the price is too much, mind you. They could have turned everyone off, and the damn thing could have cost 599 U.S dollars, for example.
How silly would that have made them look?
I don’t normally take issue with price points, honestly, so this whole idea of too much is more of a farcical foot note. I do appreciate the tiering of the separate values presented, for any system. I never feel at a loss for choice, or value at the end of the day, and I feel graced as Nintendo showers me with free Hard Drive space and 10% off discounts galore…
Then there’s the imagination of Nintendo Land.
Many, if not all would argue, with such a high price point attachment to early tech adoption, the reasons for doing so must be compelling. The social faux pas of not possessing one of these devices is sometimes pressure enough. Others, who require less shitty friends, and more depth to their decisions, demand some meat and potatoes, some veggies and quinoa…
A game with some real balls.
Nintendo usually has us covered. A staple Mario game, a fighter that just won’t quit, a Gamecube port. The Wii U is no different, and Nintendo Land, as I view it, acts as that design catalyst by which many third parties, and future Nintendo endeavors will be judged. The game was presented in a rather poor manner at E3 this year, and garnered a range of emotions from confusing, to mass vomiting.
No one really understood the title, and Nintendo certainly wasn’t doing a good job of perpetuating mass comprehension. Having sat down with it on launch day, and almost every day after since then, I became very confident. I only reflex vomited once, and it was due to DK’s Crash Course being so god damn hard…
In honest variety, Nintendo Land serves up twelve different “attractions” (mini games), for you and your friends to play around in. The main area is a gigantic, and seemingly unimpressive lot of nothing when you first arrive. Each attraction will have different themes and goals, which grant you coins (currency for swag). This leads to some major redecorating, and thusly, awesomeness ensues of the Nintendo persuasion. These furnishings add a touch of replay value to the game, as there are many to obtain. All of the swag represent elements from all of the attractions. Of which, usually entail some of Nintendo’s biggest characters…
The attractions themselves lend excellently to the new hardware, and do a great job at showcasing what the controller is really capable of. You can go solo on many of the events, which provide a surprising wealth of single player replay-ability . Other events require more than one person to enjoy, but this doesn’t cripple whats on offer. The legitimate excitement of recruiting friends for same room gaming entertainment is present, the game proud to offer a contrary bygone. Nintendo Land helps to ignite these feelings of chaotic laughs, and does so effortlessly. Just from the sheer wealth of odds and ends, Nintendo Land takes all of the gaming prowess Wii Sports showcased, shoves it into a rocket, and launches it right over the moon.
The examples of ways to play are large in number, and whether you’re acting as a lone gun, shooting your way through Crash Course (arcade maze), or swearing a loud while playing Mario Chase (multiplayer tag), no one’s left out. I’ve made mention before about the unique commentator aspects the Wii U brings into play, and even watching your friend go at it on the big screen, while he fiddles around with the gamepad is extensively amusing.
With all of this in mind, the experience does what Nintendo awkwardly hyped, which was create compelling a-symmetrical game play experiences. Playing though any of the multiplayer attractions have different angles, depending on which controller you use (Wii-Mote, Game Pad). You might find you want to explore the best of both worlds. Yet, you may love playing god with the gamepads touch screen at the tips of your fingers, or continue waving the Nintendo flag high, by waggling that Wii-Mote in the thick of the action.
The choice is intoxicating, and that’s before the mass inclusion of booze to an all night gaming party.
I refuse to relinquish any praise I hoist upon Nintendo Land, and that’s due to the complete 180 turn around the game pulled. With initial showings, the experience, first sold as a laugh. With my initial experience, sold on the first laugh. I’m still playing what I thought to be a one off tech demo at launch. This day mirrors launch day to some extent, as I spent so much time with Nintendo Land, I wasn’t able to really get into any of the other games on my mind.
And the time did fly…